For those interested, Tactical Fleet Simulator is a mod for Homeworld 2, currently being ported to the Remastered engine, which has been in development for nearly 10 years.
Most Homeworld2/RM mods simply add more content to the game, whether that be new factions, campaigns, or units, while attempting to keep the default structure and mechanics of the game intact.
Tactical Fleet Simulator differs from these mods by attempting to totally alter the vanilla Homeworld 2 experience. It is fast-paced, competitive, and tactical in an attempt to emulate what realistic space combat may be like. It introduces many unique and innovative mechanics to this effect.
Fighter squadrons fire missiles, attempting to destroy their targets before they even enter into autocannon range. Ships can become so overwhelmed by an incredible barrage of attacks that they will be temporarily rendered helpless as they reboot their systems and take a damage assessment. The simple rock-paper-scissors balance paradigm has been removed in favor of a much more realistic and complex series of factors which, when utilized by player cunning and skill will determine the victor. Capital Ships can be outfitted with a stunningly diverse array of weaponry which can completely alter their original role. Frontline Battle Carrier? You’ve got it. Anti-Strikecraft Destroyer? It’s in there. Oversimplified ship types (Fighter, Bomber, Gunship, etc.) have been replaced with a series of variants, in a manner much more reflective of modern combat. Instead of just “a bomber”, you have a bomber which specializes at targeting subsystems, a bomber which fires deadly unguided rockets at close range for maximum damage, a bomber which assails its targets from 30,000 km away with powerful guided fusion missiles, while attempting to avoid harm.
With so many research and unit options available at a player’s disposable, the mod creates an intense, innovative, and tactical experience in a very hardcore and fast-paced setting. It isn’t better than any of the other HW2/RM mods, it’s just different, and I invite you all to try it.
Here is the link to the mod in the HWRM workshop.
Here is the link to the Steam multiplayer TFS group.
Our first multiplayer event was a success. We invite you all to the second multiplayer event, this Friday (April 8th). We have players of all skill levels attending and would love to see you there. Thank you for reading!