[MOD] Taiidan Republic | April Update Released

(Taiidan Republic Mod) #930

Oh the shame! You asked me to test your mission and I never did :frowning: next time you make a mission I will actually test it…

I did test yours, so I don’t feel so bad about this…

I will add you both to the list when the mission is ready for testing.

1 Like
(B8factor) #931

We all have different pulls in life… I never assume the worst, hehe

I love single player missions in all games so testing is fun for me to get more experiences for myself… so it is not a total selfless act, but hey that just means it is a WIN WIN for us both which I think is a good thing!

2 Likes
(Taiidan Republic Mod) #932

One thing that is coming out in the feedback from the play testers is the incomplete tech tree. In response, here is a proposed tech tree for the Taiidan Republic (carriers only mode):

Key:
Enabling Research
Upgrade Research
Subsystem
Ship

3 Likes
(Chimas) #933

Feature to investigate: EMP tech paralel to SENS DISTORT, subordinated to AdvRes Mod …

(doci7) #934

The biggest wrinkle I can see offhand is the difficulty of accessing anti-capital techs. Hiigarans get Bombers with fighter facilities, while Ion Frigates take Research, Adv. Research, and Frigate Facility. Your Bombers and Ion Frigates both follow that same chain but also require a research on top of it. If EMP Vettes are primarily meant to be a Corvette counter then they might be one step too inaccessible as well. Granted, plasma bombs, ions and EMP all seem like things that should be researched, but on the other hand this is the HW2 era, where tech seems more arbitrary… and anyway by now bombs and ions are old news for the Taiidan. If you really are attached to the idea then be sure to affect the cost and time of your modules and technologies accordingly.

1 Like
(Goose3) #936

They might be right. Especially @Kragle could be on to something in theory.
How ever during play tests I usually had no problems against the ai that is till they brought their corvette swarms. But I mentioned that on closer detail internally so ya.

I suspect that such things can truly only be tested in human vs human competitive matches. Seeing how things work out there.

1 Like
(doci7) #937

AI-vs-AI might be an even better way, hypothetically. If you pit a Hiigaran AI and a Republic AI against each other and each either teched as fast as possible or at least had uniform delays between teching and one was consistently beating the other, that would be a good sign that the tech system is unbalanced, I would think.

2 Likes
(Taiidan Republic Mod) #938

There is a lot going on behind the scenes at the moment, most of which doesn’t make interesting news or screenshots. However, here is one thing worth showing. Wing folding animation for the scout:

10 Likes
(Taiidan Republic Mod) #939

Mood shot using the “black” map background - this really emphasises the ship lights:

7 Likes
(Taiidan Republic Mod) #940

So I finally got round to something that I have been meaning to do for a LONG time… Finish off the Republic Assault Corvette! The engines are done, a couple of other tweaks have been made, including smoothing, which has been a noticeable improvement. Also @Pouk will be glad to hear, I did the icon. I am declaring the corvette to be finished.

There are quite a few things that still irritate me about it, but I have learnt a lot through making it. If I started it from scratch again, it would be a much better ship, but then I wouldn’t be making progress elsewhere… So I may revisit it, but not for a long time (unless anyone spots a really obvious issue…)

Here are some screenshots from my replay of the teaser mission. It was actually quite enjoyable because I have mostly forgotten the mission design now.

I hope you enjoy these shots as much as I do. In the meantime I am working hard to make ready for a public release in the coming weeks…

5 Likes
(Taiidan Republic Mod) #941

Also, I missed my committed date by 5 months… Sorry!

1 Like
(Charvell) #942

You could be more selective with your smoothing groups. Show off the lines and separations more. It looks like everything is in the same group.

1 Like
(Taiidan Republic Mod) #943

No, I manually selected which edges to be “sharp” and which to be “smooth”.

I am happy with the result and as I say, the ship is finished from my point of view. I will bear in mind your point and try to avoid over-smoothing in future.

(REARM V2) #944

Damn, big congratulations, finished ship is a big deal. :slight_smile:

2 Likes
(doci7) #945

It looks great, but I also felt a bit jarred by the prominence of the smooth edges. I was used to seeing it with sharp edges and it seemed right. That element of it will take a little getting used to, but it’s really great to see those afterburners!!! Looks like a finished polished ship from all angles now!!!

1 Like
(Chimas) #946

There is some time I don’t deal with this, but rearranging the smoothing groups will affect anything else on the ship?
Also, will you update the mod or should we wait for a final product coming in the next weeks? (I think the second case is better).

1 Like
(Taiidan Republic Mod) #947

In blender you can simply switch any edge to hard or soft. It is called “mark sharp”. Sorry to shock everyone with this, but it was always my intention to make this ship fairly smooth. Remember smooth and curved is actually a Taiidan thing:

https://m.imgur.com/YKWOs9h

1 Like
(Sastrei) #948

@chimas If you have a baked normal map that includes beveled edges, don’t change the smoothing groups afterwards or it will look wonky. Only applies to normal maps where there is a noticeable gradient however.

2 Likes
(Taiidan Republic Mod) #949

Is anybody interested in doing some voice acting for the single player mission (and the teaser mission, which never had speech)?

2 Likes
(Charvell) #950

What type of voice are you looking for?