I love what you’re doing. They look fantastic… but I still have a problem with the top turret on the assault frigate.
Sure, I’m also a bit irritated by that, but like I said I’m not going to change the configuration at this point. If it makes you feel any better, the turret-related apparatus of a WW2 era battleship that was directly under the turret was smaller than the footprint of the turret itself…
Hello everyone !
I am the french traductor of this beautiful and filled with hope mod.
Forward to the Fun !
I tested the Mod multiplayer fleet against Sajuuk (Random I know) but what I noticed is that the Taiidan Republic Ion Cannon Frigate is super weak. Could you upgrade the health of the frigates so it is stronger?
Indeed, welcome to our French translator and tester @fideliscolatus (Quenouille on steam)!
@nathanbcoco I think most things are weak against sajuuk… I’ll look into its strength though. I think I made it a bit weaker because the assault frigate is quite powerful, especially with its new central gun…
I noted that if we rush the containers early in the game (close carrier + 7 collectors) there remains only the mission of the sensors to do. All others will not be triggered.
So it’s even more empty .
I wonder if for the mission to be more “attractive” should remain some neutral ships so that there is a bit of action on the screen ? Or put a handful of defense asteroids in the perimeter enclosure ?
I love it that people are playing the missions
I am going to make changes to the first mission, but that work will be limited to bug fixes. There is still plenty of work to go and many more missions to write and test!
oh yeah next step !)
If i can do something (easy, I don’t understand anything about development) you know where i am.
January Update released:
- Carrier with WIP textures
- Finished assault frigate
- Finished marine frigate
- Fixed AI scripts
- French language
i must go download and play
The EMP Corvette attack is way too powerful. It mange’s to immobilise an entire fleet of enemy ships-including Taiidan Destroyers plus Heavy Cruisers. Could you lower it down a little?
Yes, my next task is balancing the EMP Corvette.
something I was thinking about, was having a small normal fire disable attack, and a larger trigger to fire special attack effect that can only target Capital ships.
True that the area of effect of the EMP is badass … I often clusters of ships stopped after destruction of the objective… but…
… now I use them separatly to disable the destroyers by arriving at the sides, When I farted the vanguard, I remove them. This is, I would say for now, a best use for this race… and at low cost by objectiv view. ^^
For the next update it would be nice to have the face carrier in presentation picture, for well distinguished the 2 control towers side !D so lovely
I have a feeling that was lost in translation…
I have been making the preview image from the ships that are included in the update, so that depends when @Talros finished the carrier. Nudge…
péter (fr verb) is to fart in english, yes it’s exact, and violently explode something too !.. was this way lol. (example of a complicated meaning translation)
I like his 2 control towers ! Being a Republic, the Taiidans must be able to receive on board ! The “civil” aspect can be imaged in these two towers because only 1 would do it.
party when he’s done ! Slap…
In the sense of “blowing” then. Like, “I blowed the vanguard”, or “I blowed the escorting crafts”
Yes of course, to blow has the meaning of “blow some air” or “move by the wind” (specifics) and destruction too, (generic) as in the funny sense of to fart, I tried to get closer to it with this deliberate choice of verb. It’s just a funny twist, an attempt to snicker together . ^^
To blow up is the real term to translate the idea, the smell I leave it at shipwrecks.
Carrier update from @Talros. Hangar textures added. It looks great, as we have come to expect from Talros’ work
Excellent Taiidan Republic Carrier Textures. Love it. Now it looks like a proper Taiidan Republic Carrier.