[MOD] Taiidan Republic | Update: Flagship texturing

Thanks @EatThePath, that is helpful advice! The current fins are tapered in all directions, but it probably needs to be more pronounced. As @Pouk pointed out before, the bevel in the middle is cheap and needs sorting. If only the HWRM folks had been listening to your advice, maybe they would have done a better job of this Hiigaran corvette’s rear fin:

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On the other hand I do like this (especially the lights), even though it doesn’t have pronounced taper:

image

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Panels look good, I definitely noticed them!

I would flatten the base of the turrets more. They look too detached.

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As a rule I think they left the HW2 ship geometry unaltered across the board and only updated the textures, which worked fine for the most part, lol… but not where you just indicated.

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Agreed and already corrected. I’ve also given the turrets a few more polys to make them a bit smoother.

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Not addressed to me, but nevertheless, here is some corvette progress…

It is sometimes useful to see the ship with a different team/stripe combination, so:

Finally, fins folding for docking:

image

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That folding animation seems to be more practical than on the vanilla HW1 Fighters. :slight_smile:

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I like the anim. Turrets look like they fit better too…

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What a lovely, lovely post!

The wings do fold up with exceptional practicality and pizzazz!

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Very nice animation! I forget, are you setting your ships up in Max, or in Blender?

I use Max

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I don’t have Max. :frowning:

Hi Dom2, great results you’re getting, it’s paying off.
I guess we are witnessing the birth of a new texturer …

You could use blender if you wanted to start modelling as well as scripting!

I have blender. I just can’t use it! :wink:

The folding animation is nothing like I thought when you said you were working on it! :wink:

Scripting meanwhile is going well and I will post attack style videos later to see who prefers what.

In a good way, or in a bad way?

A good way of course!

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Orgasm OOOOOOHHHHH WOW!!!