Oho, yes! Very good work!
wow just wow Feigns
Just a quick question, where are it’s guns? I mean where does it shoot from?
The guns are in the sidepods- there’s an octagonal depression in the stripe-colored area, you may notice.
Ah yes, I see it now. Looks really good.
Nice work.
Don’t worry, it has guns. GLOW, REFL and SPEC sorted:
Next time I’ll try to show you something that isn’t an interceptor…
Really loving the look of that interceptor, keep up the great work.
Here is a concept I am working on for a bomber. Very preliminary model, with no textures yet, but just so you can see where I am heading:
I’m trying to make the assymetry neat, without it looking ugly or ungainly, not sure if it is working! Feel free to let me know what you think…
- Keep going, the assymetry is great
- Neat, but not “Homeworld”
- Neat but not Taiidan enough
- Not working, stop!
0 voters
I like the bomber concept, it looks reasonably Homeworldy and Taiidan. My only critique is that the second engine just doesn’t look “right”, it doesn’t seem like something a Homeworld ship should have IMO. Most HW ships have engines placed such that the thrust forces on the vessel are (mostly) balanced. I would remove the engine component of that side and leave it as a weapons pod.
I am wondering what it looks like from behind! Also I agree that an engine sidepod would almost certainly create a totally lopsided flight path - after all, having a ton of mass on one side and a ton of propulsion on the other would seem to create some kind of ‘inertial fulcrum’ or something. You would probably be better off making it into some kind of gun. Being asymmetrical about the bomber is a fun idea though, and certainly Taiidan enough when you consider the precedent of the HW1 interceptor. Oddly enough the cockpit reminds me of their RU collector.
Hey, I like asymmetry, there’s nothing wrong with that. I agree with the engine comments.
But I think the cockpit is a little bit too boxy. Also it’s obvious where you just extracted and bevelled the rectangular polygons. As I said, first try to actually model them, it will look much better.
The general shape says heavy hitter, so that’s good.
Looks great!
First thing that popped into my head was the UEF from SupCom. They have that squarish, heavy duty look to the them like this does.
But yeah, engine balance.
But I’m a fan of the model asymmetry.
Thanks for the feedback everyone. I am reworking it, with the engine pod and weapons pod combined, so the thrust axes make more sense but the double engine configuration is retained. Updates soon hopefully…
Work continues on the bomber and refining the interceptor, but nothing worth showing here yet. For the curious, a few incremental updates can be seen in screenshots here:
Looking good! With that much bulk to the side carriage, that extra engine is really looking like it fits! Cockpit looks good too!
And incomparably better cockpit there.
The attack bomber is starting to take shape:
Trying to get the team and stripe coverage to something I’m happy with, then its the details!
Yummy! Those vent textures are very well fitted; you’re really getting the hang of making the texture details match the geometry details!
I can show you some progress on the bomber, although the textures are still a bit sparse. I am having second thoughts about the bomber concept (its just so ugly!), so I may stop work on it for a while and revisit it later… Anyway, here are some screenshots (spot the shameless self-promotion in the textures!)
Try taking the rear of the 2 pods and merging them into one. Keep the front Asymmetry but merge the back together into a single engine exhaust. See if you like it more… just a thought.
You may want to stretch the length a bit to accommodate this.









