[MOD] Taiidan Republic | Update: Mobile Refinery

The torpedo platform model is developing. I am trying to take some cues from the Taiidan Missile Destroyer.

In a ring with 2 utility platforms:

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This is quite nice:

Thanks everyone!

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I was hoping to make a big platform update before the end of June… I failed, but it’s nearly ready. Hopefully all platforms will be finished for the anniversary update in august…

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The station is coming into a very appealing mature stage of production!

I have to say I really dig that slot-mounted turret… I don’t strictly know how “Taiidanical” it is, but that deep philosophical aspect of it doesn’t really concern me much anyway, because it is just too dang cool :sweat_smile::+1:

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I know you are probably getting sick of seeing these ring-shaped things (I know I am), but it is all I am producing at the moment…

The ring scripting is getting better, although still not perfect. I am hoping to produce the June update in the next few days, with a finished Utility Platform…

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The “June” update is finally here!

preview

https://steamcommunity.com/sharedfiles/filedetails/?id=1107659760

The Utility Platform is finished. It links properly (most of the time) and you get bonuses for linking:

  • Single platform: can build scouts
  • Double platform: health bonus, can build a fighter subsystem
  • Ring platform: health bonus, can build a corvette subsystem

Unfortunately utility platforms cannot yet link with other types of platform, but that is coming…

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Totally dang awesome :+1::+1::+1::+1:

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Don’t ya just love it when a plan (literally) comes together :trophy:

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My plan is to get a completed ring to spin like the Kushan research ship… I think I could do this by setting speed = 0 and rotation speed > 0. Then I would need a custom code to tell it to “move” somewhere :thinking:

…but then it might get messed up when it receives an attack order…

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I will try to find something to help with that.

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The July update is here! This time we give you @talros finished carrier subsystems…

preview

As usual, Talros’ work is excellent :slight_smile:

ss01722

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This month I have mostly been… working on remastering the transport (cataclysm colony ship). I have been remastering the textures, with the intention of leaving the model as it is. Progres here:

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Ah that’s most stunning… @Talros: you did a wonderful remarkable job.

Must be one of the few vessels in Homeworld that has a truly adjusted subsystem design and layout. These subsystems actually fit and make the carrier a lot more sexy. For most models stock and custom that come to mind it’s usually the opposite that the subsystems make it look uglier. Glad to see that it’s not the case here. What a gift.

@Dom2: Lovely work on remastering the textures. I’m also happy that you will keep the model as it is… That’s a huge step in the right direction. I’m also somewhat relieved to see that work progresses on other aspects other than the platforms (which are important but still wont serve as much of a purpose in comparison to say a destroyer for instance.)

You will have to continue on the platforms eventually but best to mix things up a little while at it… To keep yourself distracted and entertained and the same goes for the game testers.

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What’s the 6Mb in the 17th’s update?

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Well spotted! It is a quick fix to the carrier subsystem positions. They were slightly off.

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Torpedo platform texturing has begun. Everything not in pink is going to be based on re-used images from the utility platform. I learnt my lesson from the frigates, where texturing three ships from scratch was quite painful…

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Och maybe painful but most certainly worth while…

We thank you for your pain. :slight_smile:

In any case re-using textures for the platforms in this instance makes sense and is totally fine.

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I am working, but as you can see if you read the other threads I have been dabbling in backgrounds of late…

Small progress on the torpedo platform:

EDIT: ooo, blue:

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Amazing planet background… It appears to be a water planet?

So perhaps some underwater Taiidan cities, or floating city ships aka Atlantis? :stuck_out_tongue:

Either way it looks very impressive.

also neat tiny improvements on the platform model… Keep it coming.

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Well, it is supposed to be a gas giant, a bit like Neptune. But it doesn’t really matter!

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Adding an asteroid ring around it might sell the gas giant idea.

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