Modding in Maya - bracket symbols are invalid

It took me a while to understand why whenever I import a working ship DAE or project into Maya, all names get messed up into the gibberish like this:

COLFBXASC091RootFBXASC093

But now I get it. Apart from the FBX format being mentioned from whatever reason, the ASC091 and ASC093 are obviously ascii characters for open bracket and closed bracket. So in fact you’re looking at:
COL FBX ASCII 091 Root FBX ASCII 093
which means simply

COL[Root]

You know why?

Because Maya doesn’t do brackets…

Whenever you copy&paste a COL[Root] as a name for any object in Maya, it’ll get rewritten to COL_Root_. It won’t let you.

So how do people mod in Maya?
Is Maya literally unusable tool for this work?

4 Likes

Is there a Maya DAE exporter?

Alternatively, one could open the DAE exported/saved by Maya in a program like Notepad(++ not required), and do a Find & Replace All for FBXASC091 to [, etc. A little tedious, but it would get the job done.

2 Likes