Mode released after Face off mode will be 3v3

@mr.zombi

PS4 here. Mostly Meltdown and Capture for me over the weekend too. It was awesome.

There are a lot of possibilities than the one you presented. Reyna w/ - melee character can be extremely devastating. Plus by that time who knows what will be patched in.

I’ve always been a fan of receiving complimentary anything.

A new mode, which we have the option to play in addition to, rather than in lieu of, our already standing modes seems like a case of getting more bang for one’s buck.

If I order a lager and get a free shot on the house, I’m not going to quarrel on what the sauce is.

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Source? I’ve heard differently.

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@giuvito

This.

Well said.

Randy said they
want to do more content after the initial bunch, but it’s all a matter of money. A new character takes 2-3 months to make, with a team of 10-15 people, so a new character runs into the
thousands, hundreds of thousands of dollars. Characters after 30 would depend on how Battleborn goes

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@mr.Zombi

I remember reading a while ago they had 50 characters they wanted to release in total but realistically figured they wouldn’t make it past 30-35.

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Like any mode, eventually the community will figure out which combination will be the best. It didn’t take long for Chaos Rumble to feel stale for people once you figure out which team has the highest success rate.

Of course, I’m speaking in the context of WoW Arena, a small map to fit 2 teams to a deathmatch, the team with everyone down loses. No adds, no minions, nothing.

If Battleborn is planning to implement WoW Arena as their play mode, I can guarantee you the team composition isn’t going to be very diverse if you want to win games consistently. There’s a reason why Discipline Priests, Restoration Druids, accompanied with a Subtlety Rogue were always in high rating teams -at least when I was still playing WoW frequently. Depending on the meta, sure, certain classes get rotated out in favor of another, but ultimately it’s going to be the same several variations of teams at the top. The rest of the other classes that can’t make it to the top will still be played, but they will never get to be competitive enough, thus underrepresented.

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I can play a mean Reyna. I can also play Alani so well, people think she needs a nerf.

I prefer Reyna though, because her voice isn’t cancer, and Alani’s burst heals can be infuriating to work with sometimes.

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If you never played WoW Arena, that’s fine. Arena is a deathmatch between 2 teams, the team with all their members dead loses. There are no adds, no minions, no PvE elements.

When I talk about arenas, that’s the context I’m going with.

Arenas in WoW, when first implemented, were horrible, and they were the only means of getting the best of the best gear. Many classes with certain specs cannot properly compete in the arenas, and it irritated me to no end.

Even if GBX doesn’t implement premium rewards for 3v3 Arena, the problem with it is that certain classes will excel in it and many others will not. You already have this problem with the existing 3 modes, and this is with PvE elements added in between to mix things up, just how quickly do you think the community will grasp which combination will have the highest win ratio when there are so few factors involved?

Even if you argue the upcoming big patch will change a lot of things so you won’t see Miko/Thorn/Boldur teams all the time, my counter-argument is that then it’s just going to be some other teams that are going to take that spot. The classes that don’t win consistently will not be played before the community demands a buff, but then the buff would screw the balance in the other modes.

I really don’t understand what this 3v3 could accomplish, besides the fact that they are now forced to make 3 player content due to the upcoming DLC 3 man only. They are essentially breaking their foundation to suit another playstyle that doesn’t compliment it, and they’re trying to sell it to us like it’s a good thing.

Is it any wonder why GBX didn’t attempt to balance the 5 man PvE properly but instead chose to make everything 3 man instead?

The heavy emphasis of 3 man raises more questions for me than not.

Quicker matching
Better server performance, especially for non-NA players who require a majority of players from their region to get matched on a server
Smaller, tighter maps with a different gameplay flow
An emphasis on focused intense play in quick engagements
The ability for small groups of friends to form complete premades and enjoy the cohesion that five-person teams currently do

And that’s just what I can rapidly fire off this morning from my thumbs, haha.

I don’t know what World of Warcraft did, but I highly doubt it provided any kind of model for this mode. There are 3v3 modes in all kinds of games. Of course the community will experiment with finding ideal combinations. It already does. And some of us will play our favorite characters regardless, like I do, and the meta players will min-max, and again, that already happens. I don’t think 3v3 limits the possibility for character viability, I think it changes it. Right now, some characters are less viable as you scale the game up (Shayne, for example.) scaling down is not going to accentuate the characters that are already used, but potentially revive those that aren’t.

Take your Miko/Thorn/Boldur combo. What if this mode has three objectives to take/hold, and so having a pocket support is actually a liability? (Pocket Miko already is less-than-effective in Capture.) What if minion clearing in distant lanes is involved, and suddenly Miko/Boldur is just a dead weight when put against a mobile, high damage team? We aren’t going to know until we have more details.

I think it is the sign of a healthier game that not every mode is going to be 5v5, 5v5 ad nauseum.

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It really depends on what GBX decides to do with this mode, but my point was that if it will look like Arena in WoW, then the mode would suck due to all the problems I stated.

1 thing I also forgot to mention is the strict helix choices, leaving even less choice to build your character.

But this 3v3 thing seems like a symptom to the low player population. Sure, 3v3 content PvP or PvE would be welcome, if it wasn’t because there are so few people playing that the game is having too hard of a time finding 5 players in PvE or 10 players in PvP to get a game a going, thus making a playlist that requires less players to queue.

Things don’t look too bright.

De-bate! De-bate! De-bate!

I can’t really debate if all we are going with are ā€œWhat ifs?ā€

maybe Im missing something
how did you come to the conclusion that this will be a 3v3 DM arena?
or is that just an assumption?
these modes were probably planned long before release.
While I’m sure they have probably been tweaked heavily because of all that has happened in this games history, I dont think we can say whether or not the discussion to make this mode a 3v3 has anything to do with the population. I mean yeah of course its a positive in a MM sense but this may have nothing to do with it.
I think that until we see the maps and understand the games objectives and mechanics, we cant really determine if 5v5 would even be pheasible

It’s a response, perhaps, moreso than a symptom. I’m not encouraged by the dead playerbase (and here, it’s not low, but dead), but I am encouraged to see this pragmatic response to it. Another 5v5 mode would have had me wondering if Gearbox were in denial…

I wouldn’t be surprised if a smaller mode was always planned, though. They are fun.

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Assumption, of course.

But I also took the opportunity to state my overall disgust at 3v3 DM Arenas in a game with so many classes.

There are a lot of ā€œwhat ifsā€ at the moment, so we can only hope that the upcoming stuff would be beneficial than not. After all, with the current bug ā€œFailed to Retrieve Match Historyā€ BS, people are not even playing the game now. I even gave up on my ā€œhard workā€ in game and forced to play Borderlands 2, Street Fighter 4, Divinity Original Sin 2 or Cities: Skylines.

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The developers have already stated that there is never going to be any sort of deathmatch type mode in Battleborn. Also, I think it would be better to wait until we have more info rather than making assumptions and then spreading doom and gloom based on those assumptions.

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I’m not playing any more either, save a few social matches on the weekend. But a 3v3 may bring me back, not cement in me the desire to stay away. :slight_smile:

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Im on Vacation now so I wasnt aware of all the server issues. Thats sad to hear.

If this game was in a healthier state a TDM mode would actually be a good thing for catering to different demos but I see your point
@Kaleidodemon
thats what I said. :slight_smile:

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