did you try the solutions given here ?
there is a section concerning HW2 Classic, and a known bug with “recent” amd drivers (you should at least try the atioglxx.dll thing)
did you try the solutions given here ?
there is a section concerning HW2 Classic, and a known bug with “recent” amd drivers (you should at least try the atioglxx.dll thing)
no joy on the dll
although the cursor did spin longer like it was going to work:)
Guys - the mod is causing your crash.
Those ‘modified by CnlPepper’ lines are the issue - for whatever reason the shader ops and scripting in that Mod don’t like your drivers. There’s virtually nothing you’ll be able to do about it. This isn’t that uncommon for ‘old’ games using (at the time) somewhat unstable interfaces… as in, how those shaders work was probably legal in the past, but new drivers having moved well past those versions of the base APIs don’t support them anymore.
ok well thanks anyway
that’s why I suggested the dll override, as it was a known issue with HW2 in the past, when CnlPepper developped the shaders for the B5 mod
Edit : I think I understand what you’re talking about… Perhaps the dll from the 14.4 drivers version is still not old enough for CnlPepper’s shader 
I did do the dll and put it where you suggested, let me try to get out of steam then go back in and try it again
nope no luck, I had heard that when they updated remastered to 2.0 it broke all the mods
That’s only for the Remastered mods. The patch doesn’t touch classic.
Then I guess i’m just out of luck for BSG
I think you are confused.
The 2.0 patch “broked” all the mods mainly because the hod files format was changed from pre-2.0 version of the game. But it only concerns HW Remastered, NOT the Classic versions.
Nothing changed in HW2 Classic since the beginning.
The dll thing is for the Classic HW2 only, which was not updated in the 2.0 patch. I suggested you try the dll override for the HW2Classic+BSG mod, nothing else 
ok I have to admit i’m confused now, when your talking about the dll overide are you talking about putting the atioglxx.dll where you suggested or something else?
yes, I’m talking about that, but it’s only for HW2 Classic, not HW Remastered, so here :
…\steamapps\common\Homeworld\Homeworld2Classic\Bin\Release
but not here :
…\steamapps\common\Homeworld\HomeworldRm\Bin\Release
Edit : but still, perhaps the dll from the 14.4 drivers version are not old enough for CnlPepper’s shaders… I’m still searching
the one i just tried is Doom3BFGFix but did not work
did you try with -nopbuffer too ?
did try it with that as well, cursor spun shorter, heard music that you hear when you see the gearbox logo, which did not show btw, stayed on black screen for a bit then knocked me back to steam, so something is happening it seems in the right direction.
-nopbuffer is ONLY for HW2C - and fixes a specific ATI driver crash when attempting to use a now-unsupported buffer creation/type in GL.
The ‘hacked’ drivers are a bad idea - ATI’s newer drivers are better, in general.
here is the log after this last try maybe something changed?
Wed Jun 22 16:16:01 2016
Loaded Archive: 'Homeworld2.big’
UTIL – filepath failure, path doesn’t exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data\locale\English’
Loaded Archive: 'English.big’
Loaded Archive: '76561198122538564\406249773\BSGFC.big’
Loaded Archive: '76561198122538564\406249773\English.big’
Uing …profiles\ for profiles folder
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
error executing GetAssumedLatestDll() in driverConfig.lua
error executing GetAssumedLatestDllVersion() in driverConfig.lua
error executing AdjustForBadDrivers() in driverConfig.lua
Using ATI Technologies Inc.'s 4.2.12002 Compatibility Profile Context 16.150.2211.0 AMD Radeon HD 7800 Series renderer (Suspected driver is 0)
Loaded Archive: 'EnglishSpeech.big’
Loaded Archive: 'Music.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data
Program "!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
#OPTION ARB_precision_hint_nicest;
#######################################################
#######################################################
ATTRIB coordShadow = fragment.texcoord[0]; # shadow texture coordinates
ATTRIB coordTex = fragment.texcoord[1]; # alpha (diffuse) texture coordinates
#PARAM texScale = { 4096, 0.0002441406, 0, 0}; # scale factors for shadow texture (4096x4096)
PARAM texScale = { 2048, 0.0004882813, 0, 0}; # scale factors for shadow texture (2048x2048)
#PARAM texScale = { 1024, 0.0009765625, 0, 0}; # scale factors for shadow texture (1024x1024)
#PARAM te¤ù
Loading low quality shadow fragment program
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute transparence not found in stylesheet!
Attribute Transparent not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
GAME – Using player profile Player1
Resetting fp control word.
CmdLine: -workshopmod 76561198122538564\406249773\BSGFC.big -nopbuffer
I’m sorry, my fault entirely ! I just tested HW2 Classic with newer drivers… and it works !
It wasn’t the case when the remastered collection came out and I didn’t know this problem had been corrected since.
I always (wrongly) assumed that the patchs only concerned the remastered version, and not the classics !
I apologize and hide myself under a rock 
no changes here. I suppose there is no other solution than waiting for the remastered version of the BSG mod unfortunately 