here is the log after this last try maybe something changed?
Wed Jun 22 16:16:01 2016
Loaded Archive: 'Homeworld2.big’
UTIL – filepath failure, path doesn’t exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data\locale\English’
Loaded Archive: 'English.big’
Loaded Archive: '76561198122538564\406249773\BSGFC.big’
Loaded Archive: '76561198122538564\406249773\English.big’
Uing …profiles\ for profiles folder
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
error executing GetAssumedLatestDll() in driverConfig.lua
error executing GetAssumedLatestDllVersion() in driverConfig.lua
error executing AdjustForBadDrivers() in driverConfig.lua
Using ATI Technologies Inc.'s 4.2.12002 Compatibility Profile Context 16.150.2211.0 AMD Radeon HD 7800 Series renderer (Suspected driver is 0)
Loaded Archive: 'EnglishSpeech.big’
Loaded Archive: 'Music.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data
Program "!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
#OPTION ARB_precision_hint_nicest;
#######################################################
Modified by CnlPepper to remove lighting stages
Modified by CnlPepper to remove unnecessary code
Modified by CnlPepper to add bilinear interpolation
#######################################################
IF YOU ARE SEEING THIS TEXT IN THE HW2.LOG FILE THEN THE SHADOWANDLIGHT.FP SHADER HAS FAILED TO LOAD
THESE SHADERS REQUIRE A GRAPHICS CARD CAPABLE OF AT LEAST SHADER MODEL 2.0B
ATTRIB coordShadow = fragment.texcoord[0]; # shadow texture coordinates
ATTRIB coordTex = fragment.texcoord[1]; # alpha (diffuse) texture coordinates
#PARAM texScale = { 4096, 0.0002441406, 0, 0}; # scale factors for shadow texture (4096x4096)
PARAM texScale = { 2048, 0.0004882813, 0, 0}; # scale factors for shadow texture (2048x2048)
#PARAM texScale = { 1024, 0.0009765625, 0, 0}; # scale factors for shadow texture (1024x1024)
#PARAM te¤ù
Loading low quality shadow fragment program
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute transparence not found in stylesheet!
Attribute Transparent not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
GAME – Using player profile Player1
Resetting fp control word.
CmdLine: -workshopmod 76561198122538564\406249773\BSGFC.big -nopbuffer