Yesterday I took my first foray into UVHM difficulty (went up to rescued the Firehawk - will bring the other characters to 50 before continuing ) .
Since this is a sal leaning on 9/5 money shot (lousy green raider COM >> legendary berserker) with no Moxxy magic yet (I used a lvl 50 Bad Touch in the Boom Boom Fight) and 2 points in brown (hard to kill and incite for messing with the berserker com) ADS sniping was involved at places and the not so bad results got me thinking a bit. (a lvl 48 green ornery coach gun carried most of the weight thus far, I have a blue lvl 52 one to get me further … And a blood of the ancients and a purple adaptive shield)
Maximizing money shot abuse out of gunzerk mode is not going to work as well (you lack the mag size freedom, the free slag, the health regen, etc …) so obviously this is NOT going to be a very powerful way to build Sal.
First big thing is you need to get that mag size - none of the money shot COMs up filled to the brim but the monk COM can increase mag size significantly . (this has negative consequences on gunzerking with shotguns performance you’ll need one with 1 shot upped to 2).
Steady as she goes as many of Sal’s skill points sadly is gunzerk mode only .
Dahl snipers will probably work best (are there weapon parts that make the burst longer than 3 so it would take less than 4 trigger pulls to get to your money shot round/burst ? YES Surgical Sniper drop had burst length of 5 with mag size of 6 ).
Aim bellow head and the burst will climb due to recoil.
Does money shot apply to the whole burst ?! (EDIT ONLY LAST BULLET or multi-shot bullets (lascalux)) .
lascalux burst test
6078 1558707.250 Max 1503029.250 Cur 1508307.750 Prev 5278.500 Damage 0 1558707.250 Max 1497750.750 Cur 1503029.250 Prev 5278.500 Damage 63 1558707.250 Max 1493248.750 Cur 1498527.250 Prev 5278.500 Damage 15 1558707.250 Max 1488203.375 Cur 1493481.875 Prev 5278.500 Damage 63 1558707.250 Max 1483839.000 Cur 1489117.500 Prev 5278.500 Damage 0 1558707.250 Max 1478560.500 Cur 1483839.000 Prev 5278.500 Damage 78 1558707.250 Max 1474290.375 Cur 1479568.875 Prev 5278.500 Damage 0 1558707.250 Max 1469011.875 Cur 1474290.375 Prev 5278.500 Damage 62 1558707.250 Max 1464706.875 Cur 1469985.375 Prev 5278.500 Damage 0 1558707.250 Max 1459428.375 Cur 1464706.875 Prev 5278.500 Damage 78 1558707.250 Max 1455135.500 Cur 1460414.000 Prev 5278.500 Damage 0 1558707.250 Max 1449857.000 Cur 1455135.500 Prev 5278.500 Damage 16 1558707.250 Max 1444578.500 Cur 1449857.000 Prev 5278.500 Damage 0 1558707.250 Max 1439300.000 Cur 1444578.500 Prev 5278.500 Damage 63 1558707.250 Max 1435187.375 Cur 1440465.875 Prev 5278.500 Damage 15 1558707.250 Max 1429908.875 Cur 1435187.375 Prev 5278.500 Damage 63 1558707.250 Max 1380018.750 Cur 1430903.125 Prev 50884.375 Damage 0 1558707.250 Max 1329134.375 Cur 1380018.750 Prev 50884.375 Damage
Jackobs semi autos will also work due to the increased crit multiplier and better control on the money shot bullet BUT at 12 trigger pulls to 1 moneyshot the damage spike will be less relevant.
Vladoff might work - used in semi auto mode (but it would probably just be like a Jakobs with less crit)…
(locked and loaded might help draining the first part of the clip in auto mode).
OR something weirder like the Unforgiven pistol // happend to have on the char and it works in a similar way. // kind of slow ROF
I don’t have enough experience with Sal and borderlands 2 to prototype a build based on this yet …but I feel a not overly challenging build could be made around this. (probably lotsa brown since so few of his skills work outside of gunzerk)
Edit: also smaller mag size might work depending on burst size. 10 mag size with size 3 burst means 3 bursts and the 4-th trigger pull has the (slightly less powerful) money shot where you aim it.
DOES money shot multiply the BEE amp damage ? (it should ) .