The amount and variety of enemies in this DLC makes it very difficult for certain classes to complete.
You need overwhelming ranged firepower, backed up by survivability.
Guess how many characters have this?
Montana. To a lesser degree, Ghalt.
This is a 30 minute mission, at minimum, and yet somehow it gives the least amount of rewards and a very high rate of failure. The boss is a massive bullet sponge that has multiple forms of soft CCs, followed by invincibility phases, adds spawns where all of them can potentially one-shot, and nearly all the characters (besides the two I mentioned above) have issues dealing with some (if not all) aspects of the boss fight.
Everyone struggles with the one-shots, by the way, which only exacerbates the problem.
And donāt tell me to roll the Alani version, because that means I donāt get a chance at the legendary drop the Demon Bear drops. Her version forfeits additional loot.
This mission needs to give more exp throughout the level, more loot chests (which gives more lives), modify the enemy groups (Disruptor, Defiler, Bonecrusher, Beastmaster, Warlords, coupled with Brutes, Evolved Thralls and Varelsi Scavens and Alphas cannot be in the same group without expecting some sort of crapfest,) reduce the Demon Bearās health overall so this level doesnāt feel like a hassle.
This is a high risk and next to no reward mission. I despise these, just like how I despise The Archive.
I played this thing 20 times as of writing, and Iām wondering how in the hell can I stomach another 18 runs to get the remaining skins without wanting to gouge my eyes out.
There is nothing exciting when you get one-shotted by 1790 damage. No oneās heart is racing with adrenaline, no feeling of desperation of how fun stuff is, and the instant you get revived you die instantly by the next 1900 damage.
Let this happen one too many times and you know youāre not going to be playing this ever again once you get your skins. Wasnāt the objective of these DLCs to get people to want to replay them? Like I said, the longest Operation so far to complete and there is so little to show for it.
This DLC could have been remarkable, but in the end it serves as another source of annoyance.
I learned how to do this mission at 100 OPs, but even with the knowledge and skill I possess I donāt find the experience any more enjoyable. Reversely, Iāve grown less adverse to DLC3ās challenges despite some of them are still annoying, they are ācreativeā for the sake of being ācreativeā without adding any entertainment whatsoever.
I donāt know who thought continuous one-shots are fun and enjoyable where everyone would want more and more of them. I strongly encourage something to be done about this DLC.