Hello,
I know it might be hard to tell but, can we have an ETA for the monthly patch?
can i also ask for some of the fixes it will contain?
TIA
Hello,
I know it might be hard to tell but, can we have an ETA for the monthly patch?
can i also ask for some of the fixes it will contain?
TIA
Quick FYI:
Battleborn balance designer, gRANT, mentioned some of the upcoming changes that are potentially coming to the game. He did this in the Unofficial Battleborn Discord he does mention these changes are NOT FINAL and can change during the course of the development. As soon as the patch is being rolled out iâll be posting them here on my website. As Gearbox is doing hot fixes for Battleborn every week that post is getting updated on a regular basis. While most basic adjustments can be made via Gearboxâ internal systems by rolling out these hot fixes, there are some changes take more of an effort. This is all because of game code that needs to be altered and those alterations require a patch in order to publish them. Creating a patch means that the new code needs to be reviewed by the Gearbox, 2K Games, and Platform holder QA teams. Which basically means it can takes some time for it actually gets released.
Potential Changes
Benedict
Benedict will no longer be able to crit.
Boldur
Boldur is getting a rework:
When Boldurâs ultimate ability is active, he now only gets 25% of the damage done to his shield returned as health instead of the current 50% healing.
Shield Mastery is now going to boost that amount to 75% instead of making Boldurâs shield invincible.
Axe Mastery is also only going to give 2% damage once every 250 health as opposed to once every 100 hp.
The cooldown on Boldurâs Ultimate Ability will increased to 50 second instead of a 30 second cooldown.
Boldurdash will become more responsive and easier to use.
Boldurdash will automatically activate Rage without a helix upgrade.
The âBleedâ helix augment at level 4 will increase from 48 to 240 damage over 4 seconds to make it more appealing when compared to the 3 second slow.
Boldurâs âDwarven Constitutionâ, and âBerserker Rageâ skills will be combined into one helix. No word on what helixes will replace them. gRANT also jokingly mentioned that heâd make Axe Toss crit one day.
Caldarius
The âPhasebangâ augment will be replaced with one that will reduce the cooldown of his flashbangs for every enemy hit. No specific âhitâ was mentioned but it likely be successful flashbang hits. gRant mentioned that itâd likely be a .5s decrease and labeled it as âsmallâ.
They are looking into âslowingâ his double jump.
El Dragön
El Dragon will be receiving some nerfs.
En Fuego stun has been reduced to 1 second.
Secondary Attack will be reduced by 25%.
Dragon Splashâs Area of Effect size and damage will also been reduced.
The level 10 helix âDragonfireâ will once again apply a dot to the fireballs.
No health increase for El Dragön, he is the glass cannon of the melee characters. He is the hardest hitting hero with the lowest amount of health.
Deande
Deande gets a buff to health.
The duration of Deandeâs Passive ability âThe Element of Surpriseâ will be increased to 5 seconds instead of the current 3 seconds duration.
Galilea
Galilea is getting a health buff.
They are thinking of moving Galileaâs pull to a later level on her helix but didnât have time to work on it.
Desecrate and how it functions is getting looked at and changes may be coming in the next patch after this upcoming patch.
Ghalt
Able to set (off?) two traps at once.
DPS on Quick melee is being reduced by 20%.
His shotgun damage is getting increased.
Ghaltâs stun is going to be changed to a medium slow.
ISIC
ISICâs damage modifier on a fully charged shot is getting nerfed and he will be losing the Area of Effect damage on it.
He may receive a buff to his wards to compensate.
They have said that ISIC will continue to remain top tier.
Kelvin
Sublimate is getting its 2 second stun back, but heâs keeping the nerfed movement speed.
Phoebe
Silence on Phoebeâs Level 1 helix augment will now apply on any of her melee hits rather than the final hit.
Blade rush will get a 2-3 second cooldown reduction.
Phoebe gets a 200 health increase.
Oscar Mike
Fragcindiary grenades will be doing less damage.
Shayne & Aurox
Currently going though several changes.
What theyâve settled for now is a 20% damage reduction while their shield is active.
They tested it at 30% and found it to be too strong.
gRANT hinted at changing the value of the shield itself.
Fetch will also become easier to use.
Thorn
Thorn is getting a slight nerf to her ultimate ability, also voice call-outs will be added to alert players that sheâs is using her ultimate ability.
Volley is getting an increase to the arc to make it harder to hit an enemy with every single arrow.
Blight will likely be nerfed along with most of the Area of Effect changes in the game.
They are looking at some of Thornâs helix options but didnât have time to do anything so sheâll be getting attention in the future.
Whiskey Foxtrot
Whiskey Foxtrot is getting the ability to hold down the mouse/trigger to fire continuously without having to click/press every time.
Various
Increase the hp of all melees in exchange for nerfing certain powerful bursts (gRant cited Rathâs ultimate and Phoebeâs slow as examples).
Phoebe is confirmed to be gaining 200 additional hp,
Galilea is confirmed to get a health buff.
El Dragon will be receiving no hp increase.
Nerf many of the âArea of Effectâ damages in the game with citing with Orendiâs Shadowfire Pillar as an exception.
Gear may be revised in the future as gRANT is looking into it. Randy Varnell did mention they have been looking into Crafting gear.
Almost all stuns will go to 1 or 1.5 seconds unless they are specialized for stuns like Galilea or Kelvin.
AI is scaling up next patch. AI will increase health and damage every 2 minutes. With reduced AoE output from characters and AI scaling one character will no longer clear a wave instantly unless theyâre specialized for it.
Add recover and rebound options in multiplayer modes
Better Super Minions to purchase for the shard gatherers
Being able to counter-pick and make better choices will picking your character
Allow different characters to thrive instead of just relying on one class to lane clear
Provide opportunities in modes for a late comeback to occur
Remember these changes are NOT FINAL and might change during development.
Me: it seems itâs generally on a Tuesday. Ik its a lot of content though so donât expect it soon. Thatâs my best guess
Hmmm⊠seems MentalMars hasnât gotten around to updating that yet. I messaged him to tell him that this info was posted in the Gears of Battle Discord and not the unofficial/community Battleborn Discord. I guess heâs been busy and perhaps forgot about it.
An ETA would be relevant to my interests
Thereâs no ETA on this patch. The best I can do is guess and say it is either this week or next week. All the developers that I talked to would say is, âSoon.â