People would focus more on the tactical gameplay if it wouldnt be so easy to wipe the minions/rush to the sentries.
Why dont add the option to make minions better with shards? To summon guards to the sentries? Tocall in some kind of really expensive miniboss the enemy team would have to focus on instead of instant clear a wave of minions?
Maybe the match time could be increased to adjust the complexity of that gameplay.
OT: I remember in World of Warcraft that excellent vanilla Alterac Valley. Could last hours because of tactical choices to call Minibosses, Wolfriders, Airsupport, NPCs that guard chokepoints.
But people wanted it to be dumbed down so the producers removed everything but the main bosses (sentries). Now a match was over by ignoring the enemy group and just rush to the enemy boss and wipe him. Could take only 15-20 minutes at times.
Today people want “vanilla Alterac Valley” back because it is mind numbing just to do the same rush over and over again for honor points.
Its not everyones taste but i think a MOBA community would have more fun with a more complex advande to some (new) maps.