Jimitty
(Jimitty)
#9
Majority of guns are completely useless in Mayhem 10. Ammo is also a huge issue in Mayhem 10 takedowns.
2 Likes
sportster
(Sportster)
#10
Yes. This is one of the biggest problems with BL3. Legendaries aren’t really legendary. They’re orange. They aren’t rare, and they aren’t legendary. 90% of them should be blue, or purple. Some should even be green.
I use Pew Pew and Lob mostly. I use to use Recursion until they nerfed it. I haven’t been playing since. Probably won’t play again. Having too much fun with Bl2 and TPS. In those games it’s rare to find a legendary. And when you do, it works great. Works at least 5 to 8 levels above it’s own.
2 Likes
Debras1964
(Debras1964)
#11
Here’s an example of some current M10s that are really bad:
-M10, Stark ION LASER, SMG, Damage: 1372, Fire Rate: 3.15/s
-M10Resolute Lyuda Sniper with 5929 damage.
-M10 Venomous Ripper SMG,Damage 1368
-Also the Woodblocker,
These guns do absolutely no damage but even the good guns do no damage, unless your clone is using it. Like the Krakatoa.
1 Like
Debras1964
(Debras1964)
#12
Just got this. Granted it’s Level 58, but that is probably the lowest damage I have seen on one of these
You dont have all the hotfixes loaded. Are you playing offline? Or did you load in too fast?
The genesis of this problem are anointments. Around former mayhem 3-4 terribly op builds formulated around crazy unintended interactions became the meta. The game turned into a cheesy experience. I stead of tackling this issue right away, gearbox thought they’d fix it releasing M2.0, with increased enemies health. By that time, almost all of the guns became a practical joke. Then another issue became apparent, which is powercreep. Mayhem 2.0 was supposed to be a gradually increasing escalation. But they released it along the cartel event, so you could opq and yellowcake your way into mayhem 10 in a few hours. Then farm the reflux (bye brainstormer), the monarch (bye dictator), the kaoson (bye nighthawking, emp5, etc), backburner and plague bearer, etc.
So many mistakes that could have been avoided early on by admitting anoinments are a bad and/or bad implemented idea.
I won’t get tired repeating this.
7 Likes
tuck7216
(Mr. Misunderstood)
#15
The basic Cattlemans revolver you get in chapter 1 of Red Dead Redemption 2 is better than any max level legendary pistol in BL3. Thats just sad.
I find it hard to believe that BL3 as a looter shooter has barely any loot worth playing for.
1 Like
What’s the red text green item? I remember the white 100% Fakobs but can’t remember the green red text item.
CharmlessBee
(...I'm not a real doctor)
#17
Big Succ? It’s definitely green.
1 Like
The thing to remember, is that gearbox has always stated that each rarity level is equivalent to +2 levels. So, a level 10 purple should be equally powerful as a level 12 blue and a level 14 green and a level 16 white. In previous games, this usually held up for oranges, too, meaning that a level 10 purple was as good as a level 8 legendary. (It’s not perfect, because the red text gimmick had a big effect on how powerful items were and how you used them, but generally, it worked.) That’s why they seem to hold their worth for so long - you can use a level 8 legendary up to level 14 and it’s still better than the whites and greens you find (and in previous games, those were what you were finding most of the time).
In B3, legendaries are too common, because of the over-reliance on anointments, meaning that you’ll often find new legendaries long before you outlevel the ones you have, when leveling up characters. This means, there’s rarely any need to use any other rarity.
The other problem B3 has, is that the legendary tier no longer holds to this idea of being 2 levels better than purples. The best purples are far better than the worst oranges, and the best oranges are maybe 10 levels better than other oranges. Consider the OPQ and the Carrier, or the NoPewPew and the Pain is Power. Or the Dictator and the Monarch.
B3 needs a higher loot tier, like previous games had, where the best oranges can be, so you know they’re a higher tier and the fact that they’re several levels more powerful makes sense. Or they need to be balanced in line with the rest of the oranges, so all the items in one loot tier feel equally powerful.
tysonyar
(Like a dumpster wrapped in sadness)
#19
I think GBX knows exactly what they are doing. All the “big” streamer names work for them! When many of the big-name streamers of a “major AAA game” like BL3 literally are paid by GBX to play the game, what big public voices are left to criticize the game honestly?
This practice raises a lot of questions for me, namely:
-
Why does a dev need to pay streamers to play its game? If it’s to get more people playing via spheres of influence, that seems shady to me. If it’s to control the narrative about the game, that seems even shadier.
-
How much sway does GBX hold over what the streamers say about the game? It’s not my business what this relationship between two strangers (to me) is comprised of, but it does affect me to the extent of knowing how much credence to lend to the streamer’s comments about BL3.
-
Why would a developer think that putting streamers, who are the people (streamers) who should be the most forthright critics of the developer’s work, on the developer’s payroll would result in a good outcome for the developer and/or NOT look shady?
Sorry I know this post was slightly OT, but this is a big pet peeve of mine. And something that I don’t see anyone talking about nearly enough for how significant of an issue I believe it to be.
2 Likes
Debras1964
(Debras1964)
#20
Mmm, I just leveled up this character, so maybe
I’ll get a picture of my level 60 m10 later. But I’m almost certain it was at 40k base and 30k elemental.
M10 should also all be annoited gear.
Debras1964
(Debras1964)
#22
Oh yeah, I’ve got some that are 42k.
Something was off on this one. Weird though.
The one you pictured does seem like pre hotfix Krakatoa. Why it hasn’t been fully implement idk. But coding is finicky at best so it might have some problems when gbx tries to implement full patches.
1 Like
Adabiviak
(Guajiro Pandoreño)
#24
Interesting - I’d never heard this. How does this work when our levels don’t seem to scale linearly with enemy levels? Like this is probably pretty accurate for one’s first run through NVHM, but as everyone seems bent on playing exclusively at MM10, I’m not sure this is a reliable metric?
2 Likes
Bremen1
(Bremen)
#25
Some would say thats how its suppose to be as you go up mayhem levels weaker weapons sure do show just how worthless they are also there are way more guns that are pretty great in mayhem 10 if all you got is the OPQ I highly reccomend farming Killavolt for a monarch and genivi for a reflux those are extremely powerful and worth using also alot of the dlc guns are also pretty great in mayhem 10 as well like the lightshow or the lucky 7.
Debras1964
(Debras1964)
#26
It’s only level through the action skills. But when these run out, your damage is cut down by about 60-70%
Not sure how it works with the mayhem scaling. In theory, a mayhem 6 orange should feel like a mayhem 8 purple, but I don’t think this works in practice, especially given how wild oranges are in terms of power.
The way weapons scale up with the mayhem levels messes up a lot of things in the game. Guessing this is just one of those things.
The OPQ is over-rated, well for my Amara anyway’s not seeing it’s “OP-ness”