I’ve been playing a fair bit of Zane and have seen all of his legendary COMs right now. Truth be told, most of them aren’t particularily useful. The two that do currently seem some use both from me as well as the community as a whole are the Executor and the Infiltrator, thus I will be going over the ones that aren’t really being used.
Shockerator: On a base level, this skill has a pretty interesting idea since it grants you a free action skill augment. However, it’s just not that strong. Binary System is kind of alright but it’s still nothing to write home about and the shock Nova deals nowhere enough damage to justify using this over anything else. It’s a shame, too, because this is the only Class Mod that has a perk which directly impacts the clone. Increase the nova damage a little and maybe have it grant you guaranteed action skill damage (if anyone actually knows how the clone with double barrel and action skill damage bonuses interact, please let me know. Is it just a straight buff to the clones gun damage?)
Techspert: This skill gives Zane a chance to immediately refresh SNTL’s duration/cooldown upon killing an enemy. Here’s the thing: The activation chance is not high enough to make it worth using and if you are invested into the undercover tree, Cool, Calm, Collected is a straight upgrade. As long as your health and shield are full it is guaranteed to trigger and freezing an enemy is generally speaking easier than killing them (unless they are anointed). Now, there’s three things I would do with this:
1: Make the special effect affect both equipped action skills instead of just SNTL
2: Give it the shockerator treatment. Allow it to grant SNTL an additional augment (not sure which one it should be, maybe almighty Ordnance because it is related to attack commands).
3: Give the effect a chance to trigger upon dealing gun damage, like Fl4k’s Bounty Hunter COM which would make it a lot better against bosses.
Cold Warrior: Long story short, the bonus is just not good enough. Most enemies are nearly dead once you freeze them anyways so a random additional status effect is not all that usefull and the more tanky enemies like bosses and anointeds are mostly immune to being frozen or cryo damage in general. Also, none of the boosted skills provides any synergy with the main effect.
1: Allow Zane to get the same advantages against frozen enemies as the Pre-Sequel did. Additional critical damage and splash damage is much more useful than extra melee damage (which I always found to be a strange bonus to leave there in general. Like, the only melee class in the game is Amara and she doesn’t even have cryo-based skills and on any of the other characters the boost is just not big enough to justify melee attacks over guns either way)
2: Change the boosted skills to more cryo based ones. I’d suggest Calm, Cool, Collected which would make this an invaluable COM for players who haven’t invested into the Undercover tree as well as Brain Freeze, Refreshment or Best Served Cold.