I mean okay, I get someone has a problem that IB can pump damage without as much gear as other VH and that is a problem on balance. I don’t agree to that idea, but I do understand how some might have issue with that.
But first, I want to point out making Moze herself as good as other VH must come BEFORE putting IB into ‘balance’. Moze has still tons of issue on her. The reason most Moze mains not complaining now is just because IB is what makes Moze stand next to other VHs. Nerfing IB now will of course dump Moze into where she was for so long time: under Amara and Jane’s butt.
I want to ask, if that kind of balance is so important, why is Moze being slower than other VHs not unfair? Why is Moze having no utility whatsoever other than healing and damaging fair? Why is Moze not being able to use her own capstone properly fair? Why is Moze having to suffer as the worst character in the game for MONTHS fair?
Moze’s SoR tree needs complete rework, her mobility is awful, she relies strictly on splash weapons, she has no utility whatsoever excluding the one second immortality getting in and out of IB, and the animation getting in and out of IB is hugely clunky. Shouldn’t Moze have some trait on her to compensate for her issues?
Amara is a siren with three action skills(though everyone uses Phasegrasp to be honest), who can control crowds with ease and bust both her power and survivability to nirvana. Her best trait is the crowd control, and nobody’s having a heart attack by how she can tie multiple mobs and basically grab buffs out of thin air(like, literally).
Jane is a comedic gunman who uses two action skills like a trickster, being able to choose between survivability, damage, and debuffing. His best trait is the survivability, and no one is complaining about how he can get his shield up almost forever AND have another action skill to do damaging for him or give him even more survivability.
FL4K is a hunter that can either make himself invisible and safely do tons of damage or make pets do his bidding. FL4K’s number one trait is purely the ability to kill, and the presense of the pets. FL4K has the ability to crit with ease, and I heard his pets can do MASSIVE damage.
So what is Moze’s trait? Moze’s trait is pure firepower. Moze should be a master of arms and explosives, and her number one trait is designed to be damage. Moze is the least mobile, has the weakest survivability, and her main weapons are pretty much limited to the splash weapons. Her ability that overcomes such penalty is to pump up her firepower to the limit, and either become a running machine gun endlessly pouring ammo or a living Nuke making Mister Torgue proud(or both).
In this trait, IB being able to deal massive damage fits Moze’s character perfectly. She doesn’t have any kind of utility except for doing damage, and no matter what build you make your skill is the IB. Some weapons do close-range, Some weapons do mid-range, some weapons do pinpoint damage, some weapons do crowd damage. She can either choose to become IB and sweep the battlefield inside it, or fight beside IB while IB does what Moze cannot do.
So, if you think IB is overpowered, do something to make Moze not miss IB BEFORE THE NERF. Make Moze have the highest damage output without relying on IB so much, or give her some utility that matches her character. If not, the so-called ‘OP IB’ is what Moze stands out for. It doesn’t make her op, it finally makes Moze as good as other VHs. Before you argue on and on how IB is broken, I wish everyone realizes that Moze herself is LITERALLY broken in so many ways. Even with three massive buffs in a row, she’s got a long way to go. IB patch was a huge leap, and if you decide that’s illegal make Moze run farther before leaping back.