Moze "Buffs" are worthless imo

but other VHs can still just use it as a + and keep playing
thats the problem for me
you always have to stop playing when you use IB

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Honestly, for IB, i just wish her regular animations were as fast as her mid-air animation

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worthless skills … Click Click

Okay. I really feel like Click Click gets a lot of bad pres, but I legitimately have never had any issue making this skill put in a ton of work. It’s super strong in Forge + Short Fuse builds using Green Monster or Blast Master since it provides an extra multiplier for the class mods to work with.

I do, however, think the skill could benefit a lot from changing the growth curve of the buff so that Moze only needs to get down to roughly 20% magazine for the full 36%. Just by simply having the bonus ramp up a little faster Moze would have a considerably bigger ramp up in dps, and it would just be a great gameplay flow improvement when switching targets or going between fights.

I agree about the other skills though. Increasing grenade carrying capacity by 3 does nothing when there’s a tier 2 skill in the same tree that increases grenade carrying capacity by infinity. Force Feedback does have the utility of cleansing DoTs, which is unbelievably strong, but if nothing else they should at least put that part of the ability into the freaking skill description.

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being a worse version of the guardian skill “shield recharge” that every vaulthunter will learn after a not too long time

My entire thing with Click, Click is that its entire concept is the opposite of the tree. Its a tree called Bottomless Mags but this skill wants you to run out of f**kin ammo…literally the entire thing the tree is designed against.

Um… I don’t think you finished reading the sentence you just replied to. Force Feedback clears DoTs from Moze. Shield Reboot does not.

I’m not going to say Force Feedback is a good skill to invest in. If they rework the ability to make it better, that’d be cool. But if not, they should at least make the ability’s description provide the full amount of information.

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uh yea, i definitely didnt know that xD
no actual reason to spend a point, tho

Skill descriptions were definitely hit the hardest by the nerf bat in this game…

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Could someone explain what’s bugged?

Grenade based splash doesn’t regenerate grenades, only weapon fire and rad explosions.

It works properly in FFYL though.

This is only a PS4 bug.

According to people who have played both PS4 and PC, the difference is night and day.

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Can grenades still trigger Redistribution? Because I’m pretty sure I had at least some ammo regen with grenades.

Yeah you get redistribution from grenade crits

Click Click is designed for Jakobs use. If you run Maggie, Masher, One Pump, or Stagecoach you’ll notice a huge difference. If you throw that in with Desperate Measures you have yourself a OHK Moze.

Not even. I use Click Click in almost all of my builds. If you don’t stack absurd magazines it’ll always contribute a good amount of dps.

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This. If you’re not getting anything out of click click, you’ve stacked too many points in mag size boosts.

But given that the tree is mainly setup to increase mag size and regen ammo based on it, that speaks to the point of Click, Click being counterintuitive to how the skill tree works.

Click click lets you get more out of high damage, low mag weapons.

The tree also boosts fire damage, fire rate and crit damage.

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And for some reason, barrel explosions. I also heard that barrel explosions heals IB via vampyr while you pilot but i’ve forgot to check this out myself.

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Buffs to fire rate and crits supplement the ammo regen mechanic which works best off of quickly stacked crits (and works better with increased mag size, as supplied by other skills in the tree). Click, Click would synergize better, IMO, if it also buffed fire rate based on how full your mag is.

Buffs to fire damage are in every tree. So we can just chalk those up to Moze being Moze.

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You realise what you’re asking for would result in your DPS decreasing the longer you fired, right?

You can either Fire forever, slowly decrease, or rapidly decrease your magazine as you fire.

Consecutive hit annointments, green monster and sapper all benefit from being able to fire for longer.

So in your case, any gun not capable of firing forever, would slowly lose DPS over time.

Last I checked, most guns aren’t capable of sustained fire without decreasing the mag. Rendering most of the game’s weapons worse off if Click, Click worked the way you suggest.

If you want to use the skill, take points out of you mag size skills to compensate. Easy.