The problem with the Bee stems from the design of Hyperion shields and scaling as a whole. So. Hyperion’s thing is Staying Accurate. So a good theme for a Hyperion Shield is to have something that rewards accuracy. A damage bonus to snipers sounds great, but how can we do that without SAYING this shield is only for snipers. Oooh. Bonus one shot one kill potential by boosting your first shot’s damage so a crit can do massive work! But also, make it so it depletes the shield so it’s no good for close combat. And only works when full!
Then…hyperion snipers aren’t good for critical one shot kills… So…they missed there.
To make sure amp damage didn’t just last forever, they had to make it a static number instead of a percentage boost so it could scale.
Then the only way they could think to make it interesting for a legendary was to make an amp shield with no drain.
Which they then had to balance enemies around the existence of, because otherwise, Bee users would say the game was too easy
It was a long string of decisions that just added to a disaster