Moze needs better sustainment and more damage

To make take down a single player experience, scaled td was created. That is a mode they could balance around, but dont expect gear and skill balance from ttd experiences.

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I doubt you are correct with this. I expect GB considers ttd experience as part of their overall decision when balancing gear and skills. Now whether they execute it correctly or not is another topic to consider.

Vampyr doesn’t have lifesteal, it has “recover X% HP on hit” which is a different effect that, unlike lifesteal, is not based on your damage. It’s also generally a lot weaker than lifesteal, 20% HP on hit does generally amount to less than 5% lifesteal and also has the downside of not synergising well with slow firing weapons.

I don’t see how it would invalidate the Sapper. Keep in mind that people are asking for Vampyr to still be splash based meaning that it wouldn’t synergize well with the majority of the arsenal. So if you want to have high sustain on the Lob, the Krakatoa and many of the other top tier weapons the Sapper would still be the go to choice.

No, I’m certain this is correct. It has been their stance throughout the entirety that ttd is a four man activity. They have reiterated this on several occasions. They have washed their hands clean from any balancing around ttd.

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I never said it has lifesteal. Where did you read that? Did you read the context before my post?

That was actually a sarcastic remark on Sapper. “PERFECT CREATION”.

This is actually the point. If it requires 4 man TTD, why is it easy to do SOLO with certain VHs and certain coms? It just means they failed to uphold the 4 man TTD experience.

Well, this part of the discussion may no longer be valuable after Mayhem 2.0. Solo TTD at Mayhem 10 may not be the same anymore. We’ll see after tomorrow.

That’s why the experience is variable, much more so compared to the other content. That’s why amara and zane have an easier time in general compared to fl4k (which now granted is still not bad). It’s enter at your own risk.

Honestly no, Zane literally has a barrier with near 100% uptime with the right build that blocks basically everything. Amara literally has a skill that provides 25% HP regen per second (its a stack I think), a damage reduction skill that she can basically have up all the time and a skill which heals her off of DoT damage. I think Vampyr’s current percent would be fine if it was all splash damage.

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Quick corrections: the 25% hp regen skill, Samsara, is only when different enemies are hit by the action skill. It does not work with phasegrasp, or several augments, and is very hard to stack to 5. The damage reduction does not automatically refresh, so if you miss time your action skill you will not have the damage reduction for an entire duration and cooldown of your action skill. Sustainment does not heal from DOTs.

Now you know and knowing it half the battle. G.I. Joe!

Its when she deals Elemental Damage…which correct me if im wrong here…is DoT. Also I dont really think its hard to stack to 5 with Phaseslam because it has quite a large radius. Or at least it isnt for my friend, who has played Amara since release. Also with the damage reduction thing, I think literally anyone with half a brain can keep it up almost constantly…its not rocket surgery

Direct damage from the gun is not DoT. DoT is the status effect numbers and are not counted in sustainment. If you throw a Hex or other beam grenade then you can get healed that way, but it is direct beam damage and not an actual status effect.

Phaseslam can maybe hit 5 enemies if they are grouped, but now you have to stack cooldown because the skill is on a 35 second cooldown and a samsara stack only lasts for 20 seconds. You also would then likely not get topped off, as you are in melee range, and have to rely on guardian rank and Restless if you have it. Phasezerker isn’t enough to keep stacks. I’ve only ever seen the Golden Rule COM be useful for full Samsara, but then you are giving up damage from other COMs. It can still work but only with the phaseslam anointment.

Hey alright

You come here and make a post a week before major buffs and act like you were the reason they happened. Get over yourself.

We’ve asked for these changes for months now. Thread after thread of discussion. For what we had at the time I gave you good advice.
Advice that you could have found yourself if you bothered reading a few posts.

Couple of buffs won’t stop you from sucking, cobba.

Haha yeah, literally everything in the buff was stuff that has been said for months. Right down to most of the skills being buffed that needed it. Guy acting like he’s the prophet and we should bow down, maybe should use the search tool on the forum to see what we’ve all said a million times.

I think you may be misunderstanding what the word next means entirely. Looks to me like Cailte was saying next like ‘on to the next point’ because everything you discussed about sustain and stuff is beating a dead horse and completely unoriginal thoughts/opinions.

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We a need a Mod to come through this thread. Chill out lads. Calm thyself

Feel better about yourself yet?

These are just going to be flagged and removed, this forum doesn’t allow inappropriate comments like this. This whole post should just be closed as it’s out of control now.

Hello Kettle.

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There are still multiple sustainment issues. The recent buffs do nothing for IB, Vampyr’s activation condition should still be changed to “whenever splash damage is dealt” and most sources of “lifesteal” should be reworked to actually give you the lifesteal it says it does and not just “healing based on X% of your weapon ATK”.

No, I’m smart