Moze Skill Trees are Released

I personally don’t get the comparisons with Salvador as she does not have anything close to dual-wielding like Salvador had in BL2. And that’s a good thing if we consider how overpowered Salvador was due to him working almost completely with in-engine-glitches. The more curated way Moze will work will probably save her from being “the OP Vault Hunter”.

Still, I think she will have a same-ish feeling to play. Guns-blazing with constant Ammo regen and a death machine of a Mech to call in if things get hairy.

While she herself doesn’t DW, her bear (Action Skill) does, same as Sal except not with standard weapons. This in tandem with her ammo regen/ammo regen… she has qualities from Sal and Gaige as well as Montana and Ernest from Battleborn. She isn’t an exact replica as you say, just a similar feel, but she has a jumble of traits from all those characters as well as her own spin on those abilities.

Very true.

Question to everyone: I can’t be the only one that would like to have a bit more spotlight on the Vault Hunter’s personalities, or am I? I mean in interviews especially, where more of the fresh and casual fans will get their info from. For the Pre-Sequel they talked at length about the characters themselves, for example Nisha’s kinky side or Wilhelms Vision to be a robot. I think that Borderlands 3’s big 4 could use some of that as well.

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I am looking forward to finding out about character traits in game. I want somethings to come as a surprise. I want to see the skill trees so I can think about it but other than that I want as little info as possible.

Many of her talents are direct ships from Salvador with only minor changes. Like the one that reduces her action skill cooldown by a flat amount of time. Only change from Sal is that this one has diminishing returns. Overall if you liked Sal’s talents but didn’t like how OP gunzerking was Moze is probably the upgrade you were looking for.

I’m not a fan of RNG-based upgrades either, but notice that none of them have cooldowns, and many have easy trigger conditions like “do splash damage”. With rapid fire weapons, I think these skills will be very good.
It’s actually a nifty way to subtly encourage players to use the Vladof character in a Vladof way, if you ask me.

The capstones also gave me similar impressions, I didn’t cream myself at first like with Amara’s double action skill use, for instance, but I think they’ll do huge work, even if it’s a little less flashy. Forge, for instance, might have an interesting synergy with CoV weapons, where your “magazine size” is technically your entire ammo pool. We’ll have to wait and see.

Because She has his op skills . The dual weilding wasnot that made him op it was his money shot and his other skill that made him the best solo character however saying that i donot see alot of survival skills like sal . I believe she has some skills similar to axton mixed with sal

Well I’m l’m glad they did more with her than I was expecting, might make her my second run after Amara at this rate.

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I’m surprised that there’s not a single titanfall reference in her skill trees. I was really hoping for one that makes iron bear drop down and cause an explosion before you climb in or something.

Copyright?

I dunno, they’ve done much more overt references before and I don’t think ea/respawn own the rights to “big mech falling from the sky.” Probably more likely they just didn’t want to/couldn’t find a place to fit it.

Possible. Maybe they didn’t want it to be so overt? They might have a reference somewhere, but honestly, I prefer it without the references. A good reference every now and then is fine, but references can become pretty dated pretty fast.

I didn’t (still don’t) get a ton of references in previous games, but seeing as they’re just skill names or badass challenge names, that still make sense, they didn’t detract from the games for me.
If, say, the punchline of a joke is a reference the viewer has to know, that’s different, but I don’t remember them really doing that.

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Can Moze’s Iron Bear hurt itself with the grenade launcher or the rocket launcher?

Can Moze’s Iron Bear hurt its self with the V-35 Grenade launcher or the Vanquisher Rocket Pod?

Also, can Auto Bear hurt Moze with either of those?

Something I’ve thought about but haven’t seen mentioned anywhere else. Moze has skills such as Cloud of Lead, Selfless Vengeance and Experimental Munitions to inflict bonus fire damage - do these count as splash damage? The Florentine in BL2 for example, fired shock plasma projectiles yet the bonus 50% slag damage with it counted as splash damage.

If they don’t then that’s a pity as far as potential synergy with the Demolition Woman skill tree goes. But if they are forms of splash damage, then not only does the blue tree look more fun and appealing than before but Moze’s DPS potential, on top of all the gun damage skills in the Shield of Retribution skill tree, starts to become obscene!

Imagine combining Fire in the Skag Den (+15%) and Stoke the Embers (+30%) with Experimental Munitions (+10%) - you’re gaining +55% bonus fire damage for every critical hit you score. And because (in BL2 at least) the critical hit multiplier was typically the final part of the damage formula, Experimental Munitions triggers after the crit multiplier.

Also, for grenade enthusiasts everywhere, imagine +55% fire damage on top of Pull the Holy Pin!

As far as I’m aware there was no high-level Moze playthrough yet, at least not specced in a way that made possible to see if the fire damage bonuses were counted splash damage. It would be easiest to see with “Explosive Punktuation” as we could see the skill proc.

My guess is “no” though. And thats for 2 reasons: 1. There is no visual effect, no splash, for her fire elemental skills, just the red damage numbers. If Gearbox wanted to have synergy between her fire and her splash skills, then they would have made a visual effect and splash explosion to create a synergy with “Torgue-Cross-Promotion”. 2. “Explosive Punctuation” would literally be always on, which would deminish the design of the DW tree and “Means of Destruction” would make her incredibly broken with grenades as we could just fire away and have a new grenade every 3 seconds or so. And all that would become possible early on and make most skills that rely on splash damage to proc basically universally useable with every gun before we hit the capstone of the DW tree (which does the exact same thing). It would pretty much invalidate the capstone entirely.

I too thought of the same possibilities for why it would not be the case, especially the part where Short Fuse would be made redundant if the bonus fire damage skills could proc splash damage. The official E3 gameplay vid had Moze at lvl 27 and Cloud of Lead visually appeared similar to a laser blast more than anything else. But even though the player had points in both Bottomless Mags and Demolition Woman, none of those points were invested in any of the skills regarding splash damage, which in itself might be a telltale sign.

But even if such skills don’t count as splash damage, I know for a fact my first build will include Experimental Munitions, Cloud of Lead and Stoke the Embers regardless. That’s still a minimum bonus of 40% fire damage per crit hit.

(I don’t think anyone else has posted these changes yet?)

Moze’s skill trees have been changed these changes can be seen on the official site

(Bottomless Mags)

Cloud of Lead --> Fire damage +2% (Previously 2.3)

Matched Set —> Heat Per Shot -11.0% (Buffed From -10%)

SCRAPPY has been buffed --> Weapon Swap speed +16% (Buffed from 7.5 nice) Mode switch speed +16.0% (Buffed from 7.5) Handling: 10.7% (Buffed from 7.5) You have to be moving for them to active

Scorching RPM’S --> Fire rate +3.00% (Buffed from 1.5% holy) Crit hit damage +4.0 (Buffed From 2.5%)

Iron Bank --> Mag size +7% (Buffed From 4%)

SPECIALIST BEAR —> Iron Bear Damage +25% (Buffed From 10%)
Click, Click ( She gains gun damage as her gun’s heat increases for CoV weapons)

Forge–> Ammo regen +5.0% ( Buffed From 1.5%)

(Demolition Women)

Deadlines: Fuel drain -12% (Buffed from 10%)

(Shield of Retribution)

Armored Infantry --> Damage reduction +3 %(buffed from 2%)

Drowning in Brass —> Max stacks +3(Nerfed from 7) (Lasts for 15 seconds)

VLADOF INGENUITY —> Shock Damage Resistance +15.0 (Nerfed from 10%)

BEHIND THE IRON CURTAIN —> Shield Recharge Delay -7% (Nerfed from -8%)

DESPERATE MEASURES —> Gun damage +50% (Nerfed from 51%)

TENACIOUS DEFENSE —> Gun Damage+30% (Buffed from 12%)

Below this text are changes found in private beta testing videos (Probably useless information)

Cloud of Lead * 2.25% (Buffed from 2%) (Found in 3:16 https://www.youtube.com/watch?v=u1TSy84k3II&feature=youtu.be )

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