Hello Moze peoples. I’m putting forth some suggestions on how to make Moze a more well-rounded Vault Hunter. A lot of people may not see it but I feel that Moze(and Zane in his own way) are currently lagging slightly behind in comparison to FL3K and Amara in regards to damage, survivability and build variety.
Feel free to add your own suggestions and help me tighten up my own. This could be a fun thought excercise on how to make Moze more fun and unique.
Here we go!
NOTE: For simplistically sake,“most” of the following descriptions merely added an small effect to an already existing skill except where otherwise noted.
Edit-I considered switching Vampyr and Pull the Holy Pins Tiers so to make Vampyr’s healing s little more accessable to the other trees(would have been tier 3 instead of tier 4) but I ultimately decided against it due to the fact that I added small amounts of varying survivability and sustain in the other trees.
Edit-Cut a lot of the drunken ramble out and corrected spellings and removed curse words.
Demolition
-Stainless Steel Bear(5/5/) Now grants Moze 1% Damage Reduction per point. Max 5% Damage Reduction at 5/5.
*A tiny flavor tweak to a Tier 1 skill that could stack with other survival skills. Nuanced, balanced and fits the theme of safety and security.
-Auto Bear (1/1) Auto Bear can now optionally be instantly deployed to targetted location by briefly holding the AS button down… Auto Bears duration is still 15 seconds.
*This would keep the optional playstyle that a lot of us have already gotten use to(pre-buff Bear). It’s an interesting alternative way to use Iron Bear and a great way to focus on triggering AS Anointments.
Okay, next one is just for fun but I couldn’t ‘bear’ to leave it out. I literally see about a 0.001% chance of this ever happening but damnit man, just imagine!
-Unbearable Rage(1/1) Tier 5 New Skill) Requires Autobear as prerequisite: Iron Bear can now be deployed via digistruct and then airdropped at targeted location within medium range by briefly holding the AS button down. Iron Bear plummets to the ground like a scud missile in a spectacular nuclear storm that does moderate Rad, Fire and some tickling Shock damage(of course!) on impact. This effect causes knock-back on all nearby enemies. After the Autobear timer is up, Iron Bear goes on a +60 second cooldown.
“Take that Nuke”!
***All in all, the Demolition tree is pretty well done. Its a tad bland however it does support the other skill trees nicely.
Okay, back too it but for real this time!
Bottomless Mags
-Matched Set(5/5) Now additionally grants Moze a 0.5% Damage Reduction bonus per point per matching piece of gear.
“Looking fly while I watch things die.”
*Adds some flavor, some slight damage mitigation and fits thematically. Since this skill is stackable 4 matching peices would set Moze at 10% DR. After all it’s only a Tier 1.
-Redistribution(1/1) On critical hit Moze now regens 15% of Maximum Health over the next 10 seconds. Does not stack Does not function while in Iron Bear. Has internal cooldown of 20 seconds.
“One for you, two for me, two for me, two for me”.
-Rushin Offensive(1/1) Zane now also gains the ability to sprint and shoot.
ONWARD!!!
-Click, Click…(3/3)Moze gains additional Gun Damage the longer she is damaging an enemy. The longer she damages an enemy, the greater the increase. This ability immediately resets when she fails tondo damage.
*Gun Damage: up to 30% at 3/3.
Lowered the amount of bonus Gun Damage since it’s now Infinitely easier to activate. The current version of this skill feels counter intuitive to the entire BM tree.
-Forge(1/1) Forge now grants Moze’ allies half the amount of Forges ammo regen(2.5%)
“Let’s git it!”
Shield of Retribution tree
-Security Bear(1/1) Players standing adjacent to Iron Bear receive +3% of Missing Health per second and also grants a -10% Shield Recharge Delay. *This skill functions with Auto Bear.
*A small yet useful Tier 1 buff.
-Armored Infantry (5/5) Damage Reduction +6% per point(from 3), to a max 30%.
*C’mon Amara has a basically perpetual 45% damage reduction at Tier 2! Why the stingy?
-Behind the Iron Curtain(3/3) Shield Recharge Rate is now +15% per point and Shield Recharge Delay is -11% with a max of +45%/-33% at 3/3.
*Current numbers are pitiable, especially for a Tier 4 skill(and the third point appears to not even scale correctly).
***SoR tree I feel is one of the most unique and interesting trees(Imho, it is right up there with the Pre-Sequel trees…almost…). Unfortunately, it currently feels narrow and is tunnel visioned on the around Bloodletter. With the adjustments I am suggesting, I’m hoping to make SoR skill tree slightly more accessable to Bottomless Mags and Demolition Woman to dip into for optional survivability, variety and simply for fun.
Would changes like these or similar to help Moze have better build variety? Or are we forever doomed to Tediore chucking, Transformer gimmicks and repetitive grenade tossing to be viable in high end content?