So myself and a few others have been using the ‘-mpbeta’ command line to enable multiplayer via steam for Remastered mods. Today we were just about to run a test on some new changes to a mod and found that the Steam button is now greyed out. It will still enable LAN but not Steam.

What gives GBX? Are you actively blocking mods via Steam now? I understand it’s a beta and all, but we need to actively test things, to say nothing of getting the final version of the mod to work in multiplayer. We shouldn’t be forced to use dodgy VLANs.

Maybe this is just a glitch or a mistake, but this method was consistently working until today.

Very much ouch here. Why u do dis Gearbox?

Whenever you use -overridebigfile, it disables the Steam Button, or whatever might make your game becomes different form the rest of the player base.

Ah I see. I hadn’t experimented more to see if it was still working with big files or not. Thank you.

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As Chimas said - there’s no Steam play with -overridebigfile - and no that’s not likely to change. We didn’t ‘just change’ anything, FYI - we haven’t patched in quite a while (soon!) - so any changes you’re seeing are unrelated to things on our end.

-overridebigfile means there’s no way to validate what exists between the 2 (or more) machines in MP, and so leads to trouble. LAN is still active (if I recall), right?

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Yes LAN is still enabled. When I noticed it I jumped to the conclusion that it was blocking it via the Steam server itself.

This is annoying but not as bad as I first feared.

Yes. You should still be able to play on LAN with -overridebigfile when loading mods (but not on Steam). You’ll have to upload your mod to Workshop and set the visibility to “Friends Only” so that you friends can download it and test it before you release it to the public.

Steam Workshop isn’t supporting multiplayer enabled mods for Remastered yet. To do that we need to download the big file, move it to the data folder for HWR and then run a command line to the exe with ‘-mpbeta’ and ‘-mod bigfilename’

If you guys could patch in better support for multiplayer mods in Remastered for the next patch that’d be sweet.

There’s a bug with the Launcher where the “Commandline Arguments” doesn’t get passed to the game (so putting “-mpbeta” in there does nothing). This will get fixed in the next patch (coming soon!).

A workaround is to put the -mpbeta in the Steam launch options instead. Right click on the game in Steam, select ‘Properties’, then click the 'SET LAUNCH OPTIONS" and put “-mpbeta” (without the quotes) in there. Then when you run the launcher, it will pass this argument on to the game.

When you want to switch back to playing campaign again, you’ll have to remove the -mpbeta from the Steam launch options.

I didn’t even know about that option, that’s very handy.

Ah I thought something was up. Looking forward to the next patch then.

Or just use the old HW2 big packer and send the .big file to your friends if you really want to be as private as you want :stuck_out_tongue:

Gah! Pressed wrong reply button again.

Also… So long as Steam is running in the background, you can start the game with shortcuts/batch files if you want quick launches. Just add the -mpbeta argument. You can also launch mods this way (more than one mod actually) using this syntax:

for mods in the workshop:
-mpbeta -workshopmod modX.big,modY.big,modZ.big (do not leave spaces between them)

for mods which have the BIG file directly in the data folder:
-mpbeta -mod modX.big,modY.big,modZ.big (do not leave spaces between them)

So, with -workshopmod or -mod you don’t need -overridebigfile? And you can play multiplayer on Steam?

You can as long as ALL players joining your server also have the mod (as a .big file).

Are you sure it works on Steam as well and not just LAN?

It should, if you use the “-mpbeta” option in the Steam launch options and then select your mod in the launcher.

You don’t even need to upload a mod to the workshop, you can just use unfbig and drop the file into your data folder, which saves a lot of trouble.

Steam works fine as long as you are using a combination of a .big file for the mod and the -mpbeta command line option.

Any way to add the mod to the launcher without downloading it from steam? Say I have a custom mod.big and I want to see it in the launcher…
Or are arguments the only way?