When playing multiplayer, there is always a dedicated host for every quickplay game. That means whenever that host leaves/quits the game/their game crashes etc. the whole session gets cut off & all other players are sent back to the main menu. This is a huge deterrent for quickplay, at least for me. It would make quickplay much more enjoyable/playable if the host priority could be swapped when something like that happens. For example if it is a 4-Player quickplay session & they are 6 stages in getting close to obliterating, but someone, the host, has to get offline early. Once they leave, the session for the other three players gets cut short because of that one player, while one of the other three players that are on their own internet connections, can then be given host priority, to continue playing.