Suckit
(Suckit)
#1
So with the release of a really nice raid i feel it is time to talk about these things.
I would like to propose the OPTION to - only show own particle effects (and enemies) OR only show enemy particle effects.
Alternatively some sort of setting that HEAVILY reduces the quality of particles.
For general knowledge:
How well does your PC (or console) perform in 4 man parties with heavy particle users + disco balls or other enemy groups that use lots of particles themselves? (include specs if PC)
I use a gtx 1060 (6gb) and a very mediocre CPU (i7 sth). Nvidia driver is 436.48
I can run the game at 60 fps 1080p 100FOV medium settings almost all the time (except troys fight which is pretty much the only place in the game where the performance tanks really hard).
But going into multiplayer with multiple people using weapons with excessive particles(e.g. Hex,Flakker, all the launchers and lots of others - often its enough to just have 4 people with medium effects + enemies) i cant even run the game smoothly at low 30fps 1080p.
Often its so bad that you cant even tell where smaller enemies are - going for crits on soldier heads becomes impossible.
How do you guys feel about particles and game performance in multiplayer?
i7 is mediocre? I thought that was a newer processor? Anyway, performance with explosions seems okay on base PS4 at 30 fps, but multiplayer is ridiculously laggy.
Although I will say that I wonder how this game did not fail the epilepsy test.
Borderlands 3 never seemed programmed for multiplayer, even borderlands 2 seemed more stable connection wise.
Suckit
(Suckit)
#3
Actually - connection wise on PC in europe - considering this is a P2P game - its pretty alright as of right now. Its going to get worse eventually when less people play.
Id say currently 25% of connections are unplayable - the rest is fine. Which is overall not bad for a game thats been out a few months and runs P2P.
It would certainly be nice to servers at some point after release - or optional playing on servers since obviously setting up servers for a coop multiplayer game on release is always going to be more effort than its worth.
The money should certainly be there at this point and since battleborn shut down the infrastructure should be there as well.