If OM was nothing but a walking FG once every 16 seconds he’d be God awful. He is top tier because of the combination of his base kit and his helix. FG is a big part, but I love him for all three of his skills and his primary. Which again I wouldn’t love his primary as much if they reduced the bonus range his Scope gave him, and I wouldn’t love his Ult that much if they removed or reduced the effectiveness of Spacr Lasers.
And then you’d say “that it’s fine then and you still love and acknowledged the rest of his kit”, but it’s not the same and I don’t want to take it lying down. It will become “all of him is awesome… except his grenade”, because to be honest I even find Napalm to be lack luster as it is now.
I mean you can read what I wrote to Hobbit. But on this point plenty of characters are reliant on helixes in PvE. I personally can’t play Phoebe w/out Blade Sweep in PvE, I would not love Gally if she lost IDtGA, in minion maps Vortex is a massive game changer for her, I find Attikus to be a chore to play w/out Hedronic Regeneration, Clothesline is a PoS in PvE until you get Flailing Fist, ect…
So I do not think OM is nothing without FG, but it is a part of him and it happens to be one of the bigger parts.
Story Time: I saved the asses of 4 noobs that recently played the Voids edge with me where I was El Dragon. “Splash Damage” his AoE skill literally saved our asses because unbeknownst to them, they spawned like 3 Beast Masters by pushing way to far. So now there are a handful of Evolved Thralls and Brutes protecting these 3 Beast Masters whom are infinitely spawning 5 player amounts of Primary Thralls. And my level 20 or lower team is getting absolutely over run and they’re going down one after another and flash backs of week one go through my head where this happened and the team dies over and over again to the point where people start chain disconnecting.
So back to El Dragon, I do everything in my power to prevent that. I slowly creep closer to the force field where the Beast Masters are huddled up as I take down droves of Primary thrall and the occasional Evolved with the help of Splash Damage. I solo revive people and by this point I have so much XP I already have Flailing Fist and I work on taking out the Brutes and eventually the Beast Masters. And all this from a early game El Dragon, which if you didn’t know is kill-able as hell and does no damage, as I basically solo’d +50 enemies.
I think before we destroyed the shard to remove the force field I already had my Ult. And even if none of the other nerfs happen to him, I have little to no confidence that I could pull that situation out of hell itself like I did if “Splash Damage” did half the damage it does now and a -33% smaller radius like the patch note show. It just wouldn’t be possible. So I hope this put into perspective why I care so much about this change, and it’s not that I think OM would be garbage w/out his current FG.