Apologies in advance for the length of this post, and any rambling
So recently I got Maya to OP3, then hit a wall trying to complete Digistruct to get to OP4, so have decided to take a break from her and get my 54 Axton to Cap, and hopefully, into the OP levels.
My Current build is this
With end game looking to be like this
Now I have been playing Axton a long time, and the end game build above looked all well and good in NVHM and TVHM, the Turret kick @$$ nicely, but in UHVM, while it does its job, I feel I need to step up my game more damage wise when the turret is down.
I have to say, I really notice the difference between Maya and Axton in UHVM, my maya build has both Ruin & Scorn, so multiple Slag powers while rocking any weapon
With Axton of course, I need to try and keep a Slag device on hand and weapon swap a lot more, I was using a 36 MM, it slags nicely, but last night I hit 55 and got myself an Electric Fastball (55), I never quite got the Explosive Builds before, but this thing was 1 shotting Pyre Nomads, and Pyre Nomads with Shields were down to 20% health in 1 Grenade, with no Slag.
Now I like survivability, it’s worked in NVHM and TVHM, but to much in UHVM means less damage, so now I am trying to tweak my build to get the fastball, and by definition, other Explosive weapons, to kick out more damage when the Turret is down, while also kicking it with guns
As I understand it, the Unkepmt Harold has a bullet, so would benefit from Gun Damage (and Amp Damage if I get a bee shield) and the explosive part would then get a bonus from Grenade Damage as that is splash, is that correct?
So building both Grenade Damage and Gun Damage would help my explosive build, provided I get weapons that do both?
I have read as much as I can on the forums, but I find it best if I try and work it out for myself then ask to see if I got it right, it sinks in more
So I thought something along the lines of this at 55
I have a Kerblaster already (but as it fires a rocket, it will only get Grenade damage, not gun damage?), a 55 Shock Fastball, and I could look at getting an Unkept Harold, and was thinking along the lines of this for weapon set-up, looking to use only weapons that posses both Bullet & Splash damage, so please correct me where I go wrong.
Also I would like to point out, I do not currently plan to farm quest rewards, so i am looking to get items I can farm from specific bosses, or the Loot Train, I will worry about Top Gear Items if I ever make it to OP8
1: Maliwan/E-Tech Slag SMG (preferably Hyperion for accuracy)
2: Unkempt Harold
3: Maliwan Sniper (in appropriate element, shock otherwise)
4: Bandit Rocket Launcher (I like the 3 rocket spread for FFYL)
Grenade: Shock Fastball (I might try and Farm an Explosive Fastball)
Shield: Tedior Fast Shields (These are saving my butt in UHVM, with 1.33 Delay dropping to around 0.39 (-70.8% recharge delay with Skills and BAR), it is regening between DoT Ticks even without a kill)
Relic: Currently +48% Health, but I am going to look for either a Cooldown Relic, or maybe an Explosive Relic (Can BoA drop as Explosive? I have only encountered Fire, Corrosive and Shock so far)
COM: Currently level 29 Legendary Soldier, +3 to all stats, not to worried about farming a better one, as I have a 60 +5 sat in the bank, and a 66 (Thanks Maya)
So based of the above 55 build, this would be a sort of 72 build, unfortunately, no 2 Turrets, but if I make it to OP8 and want 2 turrets and Good damage output, I will be back here
the alternative is, get 2 turrets, incase one gets destroyed, to maximize Battlefront uptime, but lose the slag
Any tips and critique welcome, I was going to try and Bee/Shield Regen build at some point, but I want to see what I can achieve without Amp Shields first, I want the Bee shield to make it easier once I can do what I need to do, not make it so I can do it in the first place.