Holy Crap…That was me…all me!
They nerfed me…dammit!
Now I REALLY need to mean businesses…I mean business! Screwed that up!
Below are impressions and results from a dedicated OM player on his performance post nerf. Fairly small sample of missions and matches but I’m comfortable postulating these results. My opinion only, YOUR MILAGE MAY VARY!
PVE I honestly didn’t feel much of a difference except it’s harder to kill minions in early game and waaaaay harder to kill minions late game.
In PVP that lessening of ability to kill minions can really become problematic for you AND your team. I found myself trying more and more to concentrate on kills to level up since I wasn’t leveling up fast enough doing my normal minion duties. And this lead to a bigger issue as my average kills decreased while average deaths increased. So…all in all I leveled waaaaay slower. It is something you will need to develop a strategy to combat. Maybe even change tactics and post nerf, I can see that OMs wave clearing duties and tactics are going to change drastically. You may need more shards quicker to buy stuff, do more mercenaries…perhaps even gear change to a “buildable” type loadout…your call.
Average minion kills in an incursion match went from 50 some to 30 some.
Pre nerf, my average for Kills in a match hovered around 5 with my deaths about 2.5.Post nerf it has decreased my kills clearly by one or two and increased my deaths to the point that I’m about 50/50 now. Something like 4-4 or 4-3.
Post nerf, he is less of a “good character” to play in Capture and Face Off to the point that I will probably not ever play him in those types of matches again. I have always felt he was a bit dicey for capture maps…now it’s worse.
His grenade still “finishes” opponent BB’s…but not as well, clearly. I have been tinkering with the idea to use Fragapocolypse or Concentrated Frag instead of Embiggened Boom (since Embiggened Boom is clearly affected by the nerf in a negative way) as a way to beef up the grenade’s initial hit power in order to try and get back that nice “finishing touch” his grenade used to have. The jury is out on that experiment so far.
I did not experience any loss of power from Air Strike…at least none that I noticed.
The nerf certainly did not “Break” OM…but it hurt him to the point that his original title and mission as a pusher may be up for debate. He is still “Playable” but whether you find the experience satisfactory any more will be each player’s own unique decision. I imagine this will force me (if I want to keep playing him and BB) to search for new tactics and gear to counterbalance the nerf the best way possible. If this was the developer’s original purpose, then they have achieved it. But if thier idea was “balance”, I feel they have missed the mark somewhat.
Restore OM’s Fragcindiery grenade back to original damage standards BUT cut the overall effect time to 4 or even 3 seconds since enough of the community feels that that skill (so early in the game) was OP… You have already made Minions HARDER to kill which also helps offset any perceived OP capability from the grenade.