Ive been a huge fan of the series since a little kid and seeing where the franchise is going is making me sad for the future here are the main points why bl3 does not compare to bl2!
One of the main reason why i think Bl3 does not compare to bl2 is enemy density and diversity wich ultimately makes bl3 feel very boring and lackluster compared to its predecessor my main example of this are…
Badass/superbadass/ultimatebadass enemys :
in bl2 there was nothing like fighting huge badass enemies that the more badass they got (badass, super badass, ultimate badass) the more interesting the fight was… this applied to multiple enemy including Loader, skags, pyschos, vakids, nomads ect. The list goes on… unlike bl3 where all we have is badass enemies that just had a different skin ei feathers on their back and such … which led to lack of enemy diversity and a boring gameplay experience.
Scaling enemy(my favourite)
Scaling enemy like goliaths, varkids, witch doctors and orcs … led to great gameplay diversity by having to switch up you play styles wether you wanted to take them out right away so they didnt get big powerful and sometime op or if your like me let the get to their strongest point and kill them for loot either way it lead to a fun experience and saddened that this didnt make a return in bl3 as its one of the fundamental that made borderlands …borderlads!
Elemental enemys
Enemies that had different element varients like skags, racks, spiderants and threshers all the way to pychos and goliaths spewing elements at you from theirs mouths not only led to some good and funny gameplay but it made you switch up your playstyle and weapon depending on what you were dealing with … where as bl3 only has a few select enemy have elemental varients…
Chubbys and loot midgets.
Fun to spawn fun to kill and fun just to randomly run into them added to gameplay by being overall bullet sponges but provided some really good loot and enemy diversity!
Unique badass enemys
Badass ass enemys that really made you switch up your play style a good example of This was constructors from continuously spawning enemy to dropping bombs on your head from across the map while you were dealing with miltiple enemy on the frontline made for some really difficult and intense situations which ultimately lead to a great gameplay experience!
Saturn anyone?
One of the best enemy that gave one of the biggest wow factors when i first ran into it even tho it was basic to kill it was a massive bullet spong and lead to great experience overall nothing like that in bl3
Enemy density!
Bl2 was way more enemy dense than bl3 wich made it more interesting … do you all remember how hard it was fighting through sawtooth cauldron a ultimate vault hunter mode ? It was madnessand … if you look back bl2 had many scenarios just like this whereyou couldnt muscle your way throughand made you think it out where as bl3 does not the density or diversity to do so…
Overall i felt like the devs were really lazy and were not very creative when it came to bl3 which made the game feel dry and boring fast
Let me know what you guys think?