Might as well just release the whole patch notes now am I right? 

I agree with you. So much.
Knew it…
Actually, my task today is to go through them all and be sure they are clear and well-explained.
You guys almost always want a bit of the reasoning on changes, so I’m trying to add a bit of that in there too.
We’re getting closer, though!
Speaking of ally interferance, I personally reported a glitch with the Shield Web Interdictor, specifically with Kid Ultra’s drones where the negative affect of preventing shield charge on skill hit, affects the drones and disables shield charge for myself and allies, even with the auto-start helix.
Any chance this was looked into?
Sounds good, look forward to reading! Especially the Orendi bit wink wink 
Hmm. I’m not familiar with that issue, and don’t see it in the current patch notes. I’ll mark it for investigation, though. Sounds like something we should fix.
Neat.
I told a developer in voice chat of the issue a while back and reported it, but at least its getting looked at. Hyped for the next update
If I might make a request: can we get no “stealth” changes in the next update. At least with balance changes. I don’t mind something like fixing a typo somewhere in the lore texts going under the radar but some fairly major character changes have been made without any sort of notice being made in the past.
At first I thought you were asking for pendles and deadne to not get any changes
Also, not sure if this is a bug or what, but Bola’s Target Finder increases healing received (I’m pretty sure).
It has never been our intent to do a “stealth” change for balance. The only times we would do so are if the details of the change relate to exploits or security.
That said, while we work diligently to track changes, sometimes a few slip through. We will certainly try to avoid this as much as is reasonably possible, but I will apologize in advance if they slip through. I will make no promises, though. 
I’d settle for nothing groundbreaking slipping through this time like KU’s stun going from 2 sec to 1, Pendles getting buffed and nerfed over the course of a week with only a handful of people noticing, and of course, the Time Killer incident.
Nothing specific for him this round, though he’s been a subject for discussion. We watched him decline in the meta a bit after our Winter Update, but in the recent month or so, he’s become more used with good win rates for him.
Generally, what we believe is that his role is not clear to most players, especially in comparison to his state closer to launch where he was a dominant damage dealer with a lot of survivability and good CC. After some pretty strong adjustments on him, he waned for a while, but it seems that he’s re-settling into the current meta fairly well. I’m hesitant to adjust him much until we see how some other adjustments pan out from this patch.
That would be great.
We are already working on the “patch after this one”, though, and are going to try really hard to get it out without the long delay in between. Hopefully, if anything non-micropatchable comes up, we will be able to turn around a fix much faster.
How would you and your team define ISIC’s role?
I think it has been generally agreed upon by most who have used him extensively that he work best as long/mid to long range sniper.
Most of his kit seems to imply he was intended to have a different role.
I love ISIC and I perform well with him but I do feel like there is a lot of potential in his character but not in his current state.
While he’s not a common pick in my experience, I do think it’s largely just because as you mentioned finding his role can be a bit complicated. I think his most glaring issue is really just that he has a number of really useless (or in some cases actively detrimental) helixes. At level one he already has two such helixes with 60% shield pen on plasma dash and dropped wards, then there’s the damage charges at level 2 which are rough when reflecting wards are a pretty non negotiable part of any ISIC build, etc.
That’s the heart of the current debate. 
By archetype, he’s a Defender. Which means, he should mostly be emphasizing survivability, CC, and some forms of damage mitigation. By most common playstyle, yes - he’s a sniper with excellent sustained damage at range. That playstyle is typically more descriptive of an Attacker-Assassin type.
What we’re currently leaning towards is tweaking him so that he has more versatility to pursue either of those roles, but at a cost to the other. You want to be a tanky initiator with a massive shield? Go there, but you’re damage is going to be very middling. You want to be a sustained ranged damager? Sweet. Lean into that, but you’re going to give up survivability and mobility.
He’s somewhat there already, and I think with a few small adjustments we can give him some viable paths in either direction.