Tried to do it on win 10 and then XP but this is all it says:
Edit: wrong image fixed
Xercodo
(Xercodo)
#6
Aren’t you supposed to use the workshop tool for creating a .big and uploading to steam?
I don’t want to upload it yet though
Xercodo
(Xercodo)
#10
Then what’s the point of packaging it into a .big file? 
You can’t do any multiplayer testing unless it’s on Steam so if you wanted to do that just make a “test version” of the mod and make it friends only.
Then make a new version of the mod with a different name so Steam assigns it a new ID and all the stats are accurate from day one.
(Edit: I guess you could also be uploading to moddb or something. For that I think you just need to use Archive.exe but I’m not entirely sure how)
I want to test it first before actually uploading it
Xercodo
(Xercodo)
#12
That same guide also explains how you can just use -moddatapath to run a mod you have as loose files.
My only problem is that I can’t get the ship icons to work. Do you know how to change them?
Xercodo
(Xercodo)
#15
What I did is kept each icon separate from each ship so that each ships’ folder has 4 files: .ship .event .hod and .tga
the shipicons.lua file in the DATA:ship\icons folder is what you want.
From there I just added each entry
Ama_Abaddon = {
LargeIcon = {
texture = "DATA:\\Ship\\ama_abaddon\\ama_abaddon.tga",
textureUV = { 0, 0, 512, 256},
stretchOnDraw = 1,
},
}
Make sure that the tga files DONT have RLE compression and for them too look good I recommend that resolution above ^
How do you use a vanilla icon?
Xercodo
(Xercodo)
#17
That lua file should have them all, just copy and paste the profile you want and change the name of the ship_name = { at the beginning
Thanks for the help @Xercodo but my final question is where do you copy the line in the lua file to.
Xercodo
(Xercodo)
#19
A new line in the same lua?..
I just pasted it in the wrong place but I fixed it now. 
shpookys
(Shpookys)
#21
hey @Dom2 would you happen to have a link i could download Spooky’s archive tool from please?
Dom2
(Taiidan Republic Mod)
#22
Not sure I do, sorry. I just used archive.exe to extract the big files ages ago and now I don’t do any extracting because I already have all the files!
shpookys
(Shpookys)
#23
do you have anything to create big files for the original ?
Mikali
#24
There was a tool called Mod Packager that I used to use for Homeworld 2 a lot. Not sure it works with Homeworld RM.
It was included with the HW2 RDN Toolkit. There are two parts to this toolkit: the original release and the subsequent update. Make sure to get both parts.