I use unfbig and it worked perfectly doing what it is supposed to until the new patch came out for HWRM and it simply does not work anymore. I was wondering if there is a change in the way big files are put together as it does not open even decrypted .big files!?
Dom2
(Taiidan Republic Mod)
#2
I was using Spooky’s archive tool and I couldn’t extract the update big file (UpdateHomeworld2.big). So I used the archive.exe program that lives in:
C:\Program Files (x86)\Steam\steamapps\common\Homeworld\GBXTools\WorkshopTool\
It worked fine.
Got it to work again after reinstalling
Hello again. Using unfbig to compile a big file results in file not found and then a crash error.
( I have Windows 10 just in case it dosent work with it.)
Tried to do it on win 10 and then XP but this is all it says:
Edit: wrong image fixed
Xercodo
(Xercodo)
#6
Aren’t you supposed to use the workshop tool for creating a .big and uploading to steam?
I don’t want to upload it yet though
Xercodo
(Xercodo)
#10
Then what’s the point of packaging it into a .big file? 
You can’t do any multiplayer testing unless it’s on Steam so if you wanted to do that just make a “test version” of the mod and make it friends only.
Then make a new version of the mod with a different name so Steam assigns it a new ID and all the stats are accurate from day one.
(Edit: I guess you could also be uploading to moddb or something. For that I think you just need to use Archive.exe but I’m not entirely sure how)
I want to test it first before actually uploading it
Xercodo
(Xercodo)
#12
That same guide also explains how you can just use -moddatapath to run a mod you have as loose files.
My only problem is that I can’t get the ship icons to work. Do you know how to change them?
Xercodo
(Xercodo)
#15
What I did is kept each icon separate from each ship so that each ships’ folder has 4 files: .ship .event .hod and .tga
the shipicons.lua file in the DATA:ship\icons folder is what you want.
From there I just added each entry
Ama_Abaddon = {
LargeIcon = {
texture = "DATA:\\Ship\\ama_abaddon\\ama_abaddon.tga",
textureUV = { 0, 0, 512, 256},
stretchOnDraw = 1,
},
}
Make sure that the tga files DONT have RLE compression and for them too look good I recommend that resolution above ^
How do you use a vanilla icon?
Xercodo
(Xercodo)
#17
That lua file should have them all, just copy and paste the profile you want and change the name of the ship_name = { at the beginning
Thanks for the help @Xercodo but my final question is where do you copy the line in the lua file to.
Xercodo
(Xercodo)
#19
A new line in the same lua?..
I just pasted it in the wrong place but I fixed it now. 