johnrr6
(Johnrr6)
#4
Perfect!!
Those names bring back some memories…LOL
1 Like
All those suggestions seem fine to me
johnrr6
(Johnrr6)
#6
Yep…they just have to want to do it…LOL
Been talking to Voshy…he is super excited about this.
Wonder if the YouTube crew is going to jump in.
Probably great gist for new videos…and new subscribers…LOL
3 Likes
johnrr6
(Johnrr6)
#7
Dotanuki helped me regularly when I was leveling up my Zer0 recently. I know he’s still around.
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We have Nova for Gaige, too. Dont know if Neff is still around, or Twister. Raptchur is a Gaige player iirc as well.
Also, there wasnt a topic about overall changes a while back?
There was, but it was aimed at Gearbox for a future official patch rather than at Shadowevil for an unofficial one.
As such, we have to take greater care in the balance of the change we ask for, as there really is no way for him to test changes as thoroughly as a game studio with testers can.
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Yeah, I think we should try to stay in that line: just small changes like range, % or the type of damage (crit A x crit B, additive x multiplicative, etc).
Also, there were a lot of gameplay fixes that could be done in the community patch.
I just linked the old topic anyway… 
3 Likes
CoonTail
(CoonTail)
#13
This sounds great as I was just telling my lil bro that I wanted to dust off BL2 and get back.
Is MOLMF still around?
1 Like
Hmm, these are really neat suggestions, I am a Sal main so I know what he needs. I just didn’t wanna touch him at all since he is already broken. But I’ll take a look at thr suggestions and determine.
Thank you for your input.
Also I’m making brawn Sal very viable. That is a goal of mine
3 Likes
That’s great to hear.
IMO, Sal’s regen skills are relatively fine. The problem is they are dependent on time (per second regen)
Sal doesn’t need more regen, he needs more time. That’s what the changes to Juggernaut and CaMB aim to do: they give a window of time where you take less damage, making healing skills more efficient by extension.
I think Juggernaut is the real key to Sal’s Brawn tree working right: it’s already on a few COMs, including a legendary one, all it needs is to be good.
As it is, even at 10/5 it provides less protection than just Gunzerking alone… And it’s a freaking KILL SKILL.
The 8% I suggested is a really conservative value, I don’t think 12 or 15% would be too much.
IMO, just that skill would be enough on its own to fix Brawn.
As for All I need is one, changing it to be on a timer (instead of just the 1st shot) and modifying a COM would be all that is needed to make a completely new family of builds that exploit the Gunlust tree. It wouldn’t “Fix” Sal as much as it would expand his possibilities tremendously. The synergy between autoloader, aini1 and L&L is already there, it just needs a bit of help.
2 Likes
Can someone catch me up to speed on this unofficial patch thing??
…
(That’s seraphim for “holy mother of…”)
1 Like
Mrboo
#19
Would it be a big No-No to decrease healing from Moxie weapons (atleast grog) and increase healing/defensive from talents on all characters? Would make way for new fun builds for Salvador, as he would now rely more on healing/defensive talents/gear. IDK probably too much work, just thoughts anyway. 
Edit: Thinking about it, it might even make Salvador drop the obligatory Moxie weapon in one hand.
1 Like
Gulfwulf
(Cast Iron Chef (R.I.P.))
#20
Hey, go bitch at @johnrr6; he’s the one who wrote the guide. 
2 Likes
johnrr6
(Johnrr6)
#21
Welcome back!
Some opportunity here I believe.
Rebalance some stuff that got…broke.
And add some variety and choice back into the game’s highest levels
And what I REALLY like about Shadow’s work is that it is a simple decision whether to run the patch…or not…on startup.
It is not an all or nothing thing. Game files are not harmed in any fashion and you can switch back and forth between patched and unpatched as easy as a 3 second decision.
I have been messing with it for a week and ZERO problems!
2 Likes
Hi hi hi!
Nice to see an active admin poking around poking gnarled lurk bots and mixing it up.
Feel free to harass the crap out of me as often as you like, just don’t be shy about it.
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Hey Chuck, may be a little off topic but what about this number changes? How it would actually affect damage mitigation?
See, I was thinking about doing the Gaige topic as I have one or two ideas but I always come across one skill: Made of Sterner Stuff. It gives 1% passive damage reduction for both Gaige and Deathtrap, what seems very low. But How much could be much?
My fear is not only the skill itself, but It being boosted by the COMs. While both Roboteers give little to nothing for Gaige, the Necromancer is one of her best end game COMs due to the boost variety and WDT. Making this basically pure offensive COM give Gaige more damage mitigation than it needs seems… weird.
1 Like