Hey Chuck, may be a little off topic but what about this number changes? How it would actually affect damage mitigation?
See, I was thinking about doing the Gaige topic as I have one or two ideas but I always come across one skill: Made of Sterner Stuff. It gives 1% passive damage reduction for both Gaige and Deathtrap, what seems very low. But How much could be much?
My fear is not only the skill itself, but It being boosted by the COMs. While both Roboteers give little to nothing for Gaige, the Necromancer is one of her best end game COMs due to the boost variety and WDT. Making this basically pure offensive COM give Gaige more damage mitigation than it needs seems… weird.
As far as I understand it resistance is subtractive (so damage * (1 - resistance), 100% = completely unkillable) this I think is the kind the Blockade and Rough Rider have. Reduction is a divisor (so damage / (1 + reduction)) which I think is what the Antagonist has, as well as most skills. Not certain on these, I don’t have a source this is just what I’ve gathered from random videos. Take it with a grain of salt.
Hm. They may not be consistent in their terminology then :-/ I’m almost certain the Blockade is the subtractive one, and it has “Damage Resistance” on the card.
You are definitely correct though, Kinetic Reflection at 10 or above does mitigate literally all bullet damage, even though it says it’s reduction not resistance. It may be that Kinetic Reflection is a different class than either resistance or reduction, since it can reach 110% and heals you. Not sure.
I agree with fixing AINIO. Before the new level caps it synergized well with L&L+MS+AL making 2 shot shotguns ridiculous. I used to rock Dual Ravagers at level 50 and just wreck face all day doing this feedback loop of limitless explosions that would make Flexington proud.