My Guide to Playing Advanced Mode

I don’t really play El Dragon all that much, but I’ve played Phoebe successfully on nearly all the advanced missions. I find it’s very much about True Strike mobility, jab and move. That and, of course, landing criticals.

One of the things I find important in advanced story as a melee character is ā€œturningā€ baddies, especially the big whoppers like MX Elites and Thrall Brutes. As you swing on them, pivot around so they’re forced to either show their back to you or your ranged friends. These guys have crit spots on the back, so with this kind of mobile flank you can ensure that at least one of you is working that spot. With her teleport and True Strike’s sidestep, Phoebe is quite good at this.

1 Like

For the most part I agree, but I would stipulate that most people aren’t scoring crits with every shot. Skill level plays a huge part in this game and I wanted to make a guide to help the people that make me want to punch through my television.

I would argue this about Ambra, if you are playing her for single target damage you are playing her wrong. I average about third place in damage every time I play her because she is an AOE character to the bone. Your sunspots can heal allies while increasing damage to enemies by 16%. When played right small mobs are a nothing to her and your team will thank you for it.

But like I said, it’s all skill based at a certain point.

Oh, I feel you about Ambra, don’t get me wrong. I make it rain sunspots when I play her, advanced or otherwise. :wink: I still just prefer Reyna and Alani as healers on most advanced missions because of the increased offensive potential via scoring critical hits more easily and the fact their healing comes in bursts as opposed to ticks. Miko has very strong tick-healing, and its crit damage is very nice, so I feel it is a good choice too.

As for it being skill-based, I fully agree. I’m just recommending the #1 INDIVIDUAL skill I feel is important for advanced success: work those crits!

I totally agree that Pheobe has great damage potential but I find her worth dependent on other people for survival. I can only speak to my own personal experience seeing her played but more often than not I have to waste most of my time as a support reviving her until the user inevitably leaves out of frustration.

I can really only speak to my own experience, things are likely different depending on what platform you are on and also what characters you frequent. Personally I’m a support main on the Xbox so my view is jaded by people who refuse to fight inside of a sunspot that is keeping them alive.

I can only really speak from my own experience on the Xbox. I would love to see people doing well with every character, and I’m sure they exist. I just haven’t really seen either of them used very effectively, and by effectively I mean within the top three on damage.

I’m on PS4, and I don’t really have a main, per se. Even a main class/category. I’ve played just about everybody, I’m a sucker for variety.

I think the main problem people run into with Phoebs is trying to play her like the other melee guys. You don’t have the security blanket of Rath’s lifesteal, or Gal or Bolder’s shield, or the overall survivability.

Best way I can think to describe Phoebe is not as a melee character, but as a ranged character with VERY short range. So just as wouldn’t just try to stand up in a shooting rangefest with a mobile shooter like Orendi, Marquis, heck, pretty much anybody but Monty or ISIC, you can’t just wade into a horde with Phoebe. She needs to stick and move, and if you see a herd, hunt like lions or wolves do: peel and kill individuals, as opposed to standing in front of them and letting the wave break on you.

She DOES need the team to understand this is how she wants to work, so they’ve got to stay mobile as well.

I only ever really play with randoms which is likely why I’ve never seen a Phoebe do very well. There are just some characters that need coordination to work properly.

That said, there are for sure characters that DGAF about synergy like ISIC or Montana with gear. I had a damage competition with a random Montana and that was basically how I got through The Experiment on Advanced.

[quote=ā€œTheRAbbi, post:7, topic:1540618, full:trueā€]Played exclusively solo.
[/quote]

Even advanced/hardcore solo runs are nothing like advanced/normal group runs. Solo is pretty much cake no matter what you’re doing of who you’re playing with. This is going to sound bad, but solo experience has negligible applicability to team play. Enemies are way tougher, spawns are bigger, different enemies spawn, and rezzing your friends is a legitimate concern (learning to rez allies without dying in the process is a skill you have to practice).

Not to sound rude, but I would definitely try running some group missions before trying to give out advice on how to move into advanced diff in group play.

3 Likes

Top 3 on damage isn’t really a good way to evaluate combat efficiency. A clumsy OM can get top 3 damage just from Fragcendiary-ing waves. Doesn’t mean he’s producing well to help the mission, or at least he may not be performing as well as other characters who are timing their skills more aptly and making the right kill at the right time. I mean, if that Oscar is fragging slow-moving waves of Skulks while Scavens are feasting on Wolf Sentry, he’s not really helping, is he?

Remember, the best way to heal damage is never to take it in the first place. On advanced, concentrating fire is also important. A player’s damage may suffer from team-firing on threats, maybe they could have done more picking their own guy to concentrate on, but if you can knock down a big target 30% more quickly, that’s 30% less attacks that threat has launched.

1 Like

My favorite example of this is on Renegade. A level 10 Miko with the mushroom damage helix can do an utterly obscene amount of damage (I’ve had that mushroom, alone, solo an entire lane), such that as Miko I ended up doing twice the damage of the next closest character, who was killing much more dangerous things than my mushroom was.

Total damage is important, but it isn’t nearly as important as damage placement.

1 Like

Agreed. But seriously, practicing missions on normal, with an eye on doing group/advanced runs, is pointless. One needs to crank difficulty as high as it goes. And yeah, even that might not approach what’s going on with a group. But normal/normal, ā€˜easy mode’, is NOT the way to prepare.

And that’s what I’m trying to get at.

(No worries. I’m sure you’re not trying to be rude, and so I try to read your posts as constructive & helpful. Hopefully, you understand that I intend likewise just to be helpful/constructive. :wink: )

[quote=ā€œTheRAbbi, post:23, topic:1540618, full:trueā€]But normal/normal, ā€˜easy mode’, is NOT the way to prepare.
[/quote]

Eh, I think normal mode in a 5 man group is more useful prep for advanced mode in a group than advanced mode solo is.

About the only thing that solo normal mode is good for is familiarizing yourself with the map (learning spawn points/triggers, chest locations, etc), which is actually very useful, and I’m in no way disparaging it for that purpose. I’ve met plenty of people that are experienced with advanced but end up complicating everything because they don’t know the map well; best example of this is the start of Sentinel where a lot of people will run around breaking all of the shards immediately, which just makes everything more difficult because they’re triggering every other spawn and getting us swamped. If they just took it slow and cleared out one area before moving on to another, it would be cake rather than the oft cited ā€œomg, this is so hardā€.

2 Likes

That said (and I SORTA agree), I’d just as soon do it on advanced when preparing map knowledge.

MIND YOU, my opinion here is colored by not having played group since beta. But normal/normal is just silly easy. Best way to discover what a map truly has to offer, is to HAVE TO. Learn or fail? ā€œLEARN, I choose YOU!ā€

For what relatively little Advanced does for difficulty in solo, I’d still take that extra prodding to expand my approach to the map and find more advantageous positions.

THEN, run it in normal with team to get a feel for how difficulty ramps up. Apply expectations for MORE ramping based on the change from normal to advanced in solo.

Prepare accordingly. Optimize gear loadouts. Determine appropriate helix progression. Go forth. Succeed.

I’ve not played Solo PVE since my first week of owning the game. I was totally unfamiliar with most of the characters as I worked to unlock them, and wanted to understand basic functions. So beyond that, I really only see solo play as being useful as setting up precise conditions for Lore Farming.

Battleborn is a team game in every sense of the word. Each of these characters fits a role, each has weaknesses the others have to patch. That’s why I’ve never seen a team do well with too many of one kind of character, and why the most experienced players tend to pick their character last. Unless they have a dedicated main they’re just genius with, they recognize the best course is to identify what’s missing and pick that.

1 Like

Battleborn is both a solo and team game. Proof? Ask everyone who plays solo. :wink:

It’s poor prep for team efforts, but it’s a start. And when you’re looking at hinky ping, or just a lack of online presence (PC master race, reporting!), sometimes solo is the sole option.

And for learning direct combat with the toons, it’s good. For learning to heal/shield, or otherwise support, it lacks. You can get a LITTLE of that soloing a private PvP game, but mostly that’s where one needs to wade out into the surf.

I really have to disagree about Toby and Reyna. Snipers are exceptional in PvE, their high damage per shot combined with the 3x crit multiplier is absurdly powerful, Toby can one-shot many high-end enemies in PvE.

As for Reyna, she’s my preferred support on all but defense missions. She can debuff enemies, buff you, provide overshields and healing (especially with her legendary) and she can hold her own in a fight which is where the other supports falter in PvE.

As I said before, this guide wasn’t meant for skilled players so much as the status quo. I haven’t seen many Toby’s scoring perfect headshots nor have I seen Reyna’s holding their own in combat. Sometimes I do and it’s great when it happens but imagine normal rando’s playing them, not someone with great aim and timing.

Why not start going stage by stage man? Your order… These guys just missed your disclaimer…

Melka: To be honest I’ve never seen her used a single time even in normal mode. She may be the weakest of all the Battleborn currently in existence. She won’t die all the time because she has good escape but her damage is so low I’ve just never been able to use her effectively.

Maaaad snark bro. Mad.

…Over 500 hours Solo here. I could write books about each map on Advanced mode.
One of the forum members and I just scored Gold on Helio advanced, GG.

btw…If anyone has played Serious Sam, you can jump right into Advanced mode, no problem. :smile:

1 Like