Gotta say, the more I play Kelvin the more I’m loving him, but there are a few things that I’d like to see done with him.
His ultimate is…well not that ultimate. Incredibly difficult to stun with and only useful in specific situations, I pretty much only use it when Sublimate is on cool down as it can do pretty much everything the Ice Wall can but better. I’d much rather see his ultimate be a dome of cold air that slows and damages enemies inside, like the ones found in the Algorithm story mode. This would be much more useful to Kelvin and would still accomplish the lane blocking and escape denying that the Ice Wall was clearly meant to…but kind of fails at. You then could have helix options similar to Reyna’s for her dome, allowing it to follow Kelvin around.
I don’t know enough about the mechanic to know if this is already how it work or not, but the permanent health gain on his chomp should work by diminishing returns. In the beginning when you kill things with chomp you should get large health gains, but as your permanent health rises the gains get smaller and smaller (until the reach a set minimum value). This would allow you to still hit the same total permanent health gains you can currently get by the end of the match, but would allow you to get the bulk of them sooner, allowing you to start fulfilling your role as a tank sooner (Kelvin is entirely too squishy at the beginning of a match to even try to tank.)
I’ve had other wishes in the past, but the more I’ve played him the more I’ve learned that most of his mechanics work just fine and why try to fix what isn’t broken and risk incurring the wrath of the nerf hammer.
What do other Kelvin players think? Anything on your wishlist?