So took some Torgue stuff off of another character with whom I didn’t use them so I added a Seeker and Swordsplosion! Also added a Fastball in the grenade slot but don’t have a DPUH or Slagga yet.

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:+1: The SWORDSPLOSION!!! may soon be your favoritest killstick (you could get a Unicornsplosion from Butt Stallion in the Backburner too, it’s the same thing but it shoots unicorns instead of swords). It does phenomenally well at distance but is a little suicidal up close. Keep your eyes open for a Ravager or Hulk for less self explodey goodness. The Seeker may be too slow and less precise than you want, I usually use it from a distance against slower enemies. A Kerblaster (or a Peak Opener if you can get it from Haderax) would probably be a little better for most situations. I prefer my Harolds without the DP, but that’s a matter of preference. You don’t need a Slagga, it’s just the premier slagging tool. Look for any slag element gun with a high slag chance (a Slagy will do admirably, as would a slag Bone Shredder) and try for a Slagga in your spare time. You can always get the mission Grog or a slag Rubi for healing utility as well. Slag + Torgue is a winning combination for Krieg.

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It’s a LOT suicidal up close. Much like the carnage, if your within , like 50 feet (idk, close) you’re goin down too.

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I tried Light the Fuse. It’s terrible. Playing the Fight for Sanctuary and the New Pandora soldiers heal and are also super tanky.

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You need Fuel The Blood active for it. Check this from Bew on the old OP8.

It still works on L80, not sure on OP10.

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So, I’ve read guides and watched videos but I still don’t understand Bloodsplosion.

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What questions did you have on it? I main Krieg, so I might be able to help out, as well as help with your build.

There’s a few properties and synergies that you should understand about Bloodsplosion, especially in regards to a melee build. Bloodsplosion’s damage is dependent on four variables: number of bloodlust stacks, overkill damage, grenade damage bonuses, and elemental bonuses based on the element the enemy is killed with, which, on melee builds, is generally explosive (strip the flesh is good for this). Bloodlust stacks are gained rapidly on melee builds, since one melee kill will net you 65 stacks (plus number of swings to kill) during BAR, not including additional Bloodsplosion damage. The overkill damage allows for Bloodsplosions to stack, allowing for massive damage when chained on multiple enemies, which is one of Krieg’s instant raid boss killers, and especially devastating for mobbing, since the range of the explosions is deceptively large. The thing that makes it especially strong for melee is Fuel the Blood (which should be 10/5, especially because of its synergy with Buzz Axe Bombardier), which adds an additive 200% damage to the Bloodsplosion for 7 seconds after a melee kill. Strip the Flesh makes this even stronger, since elemental damage bonuses are multiplicative, so the 15% extra damage comes in after all of the other bonuses are applied. Also, Blood Trance and Fuel the Rampage are generally bad, because if you’re timing your RtB properly, cooldown isn’t an issue, and you want to be able to get out of BAR frequently so you can still slag enemies and take advantage of Blood Bath and grenades. Pull the Pin is useless, since you have to die to trigger it. Don’t be afraid of the Hellborn tree, because there are plenty of skills worth investing in there, such as Numbed Nerves to stack more damage resistance, Elemental Elation, which boosts Buzzaxe throw speed, which is much higher in damage than regular swings when Fuel the Blood is active and you have BAB (you also don’t hit yourself when throwing Buzzaxes, so that’s cool too) and the Legendary Sickle COM boosts Pain is Power, so 1 point there doesn’t hurt, and your crits will still do more damage than body hits. While being on fire, if you’re using FOTFH, your shield will always be down between that and FtM and EtP, and you can still ignite yourself during BAR. Between Blood Filled Guns and Elemental Elation, Nervous Blood isn’t super necessary, since your magazine size will be huge, so I like to throw a point or two into Blood Twitch to swap between slag and DPS weapons while I’m out of BAR. This is my build here: https://bl2skills.com/psycho.html#41500515031150550005155105515100000
You can remove some points from Hellborn to spec a little more into the Bloodlust tree in skills like Nervous Blood, Blood Twitch, and Boiling Blood, but I find that I get more mileage out of the skills I pick up in the Hellborn tree. If there’s any other questions you have, I’ll be on for a good while today.
Edit: Forgot to mention Bloodsplosion triggers Blood Bath, making your guns super strong once you get out of BAR, so more synergies there.

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So Bloodsplosion works best with a melee build?
And with Rough Rider I have no shields all the time just no nova.

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Spunky is that you?

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Bloodsplosion can work with either Hellborn or melee builds… the Roughrider is best for higher level melee builds because it mitigates the self damage from Silence the Voices…

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This. The only time you shouldn’t spec into Bloodsplosion is when you go full Hellborn/Mania, a tankier alternative, but less CC and damage output because of it. RR is a great shield for Krieg, and if I use it, I generally will move the points from EtP into Flame Flare if I’m going melee, since self ignition is harder during BAR w/o FOTFH, and Fire Fiend is generally not good when you’re killing enemies before DOT can be applied anyways.

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I wish I was as good as Spunky lol, I’m just a lurker

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Your set up just looks like his verbatim.

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Oh, I didn’t realize lol, but that at least makes me feel pretty good about my build

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Right now, I’ve been gathering explosive type weapons, would my time be better spent trying to get bladed variants and run a melee build?

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personal choice.

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Krieg has an additional melee modifier on his normal buzzaxe swings that adds 60%+ additive damage to your melee when Krieg is level 61+ (I don’t remember the exact levels, but the formula is based off of level, and reaches almost 100% at level 80, I think, correct me if I’m wrong) and you aren’t using a bladed weapon, which means that, assuming you aren’t using a roid shield (which you shouldn’t if you’re specced into StV), since bladed prefixes stack multiplicatively to roid damage, unlike Krieg’s melee modifier, a bladed weapon will do less damage than without, unless you’re using the rapier or law. And since you don’t get the bladed bonus during BAR, on dedicated melee builds, you should never use any weapon’s melee prefix, and are better off with a prefix that benefits the gun’s shooting aspects. Explosive is good on Krieg, but better yet, make sure that whatever weapon you use can trigger bloodbath with its splash damage (either with pure splash, or better yet, grenade, since it will get another buff from FtB). If you go to the Community Krieg Guide in the Krieg section, there should be a few guides that list weapons that work with this. Bonus points for shotguns, since StW boosts shotgun damage along side melee, and Krieg’s many magazine size, fire rate, and reload speed buffs make these weapons far scarier.

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I’ve been mainly using the swordsplosion. It does a lot of work.

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For sure! The swords that explode from the main one benefit from grenade damage and proc bloodbath, it’s a shotgun, and explosive, so it’s a beast on Krieg

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