Now I don’t know if other people play this way with Miko, but this build is if you people who are new to the game. Now before we began let me make this clear as crystal. Miko is not meant to be used as a pocket medic. If you do that to Miko get FAR away from the healing class ok? But any way’s here’s the build.
Level 1: Breath deep.
Now for other’s people might use moment speed to be able to be close to their target while healing them. I find that i am close enough to my allies so i can heal them…then again it doesn’t help that they run away from me every time i start healing them so go with what ever you want.
Level 2: Regenerative Aura.
This is a no-brainer. If you play Miko like a true healer class, you want to heal every one the best way you can. While you won’t be able to heal that much it’s good any way for people who aren’t in battle who need healing as you a still healing them.
Level 3: Plentiful Healing.
This again is a no-brainer, You want to heal your team as fast as you can. But if you do not have this mutation unlocked pick the cooldown reduction. As increased reload speed is not needed as the reloads are pretty swift already.
Level 4: Sporeshock.
This will help you with people attacking you when you have no team mates around as you will be able to stop them and do some pretty hard damage if you aim right.
Level 5: Toxic Transfusion.
Even if you have another healer on your team pick this one any way. This allows you to heal yourself when your Biosynthesis is down. Even if you went with cooldown reduction this is still a skill you want to pick up as you will be able to heal your self off of anything!
Level 6: Probiotics.
Biosynthesis is your 2nd life line. While toxic transfusion will always be there for you. This will increase your self healing even more to make sure you don’t die as quickly.
Level 7: Bladeslinger.
While again you might want to pick movement speed because you can run away more easily you won’t really need it as much as long as you still have toxic transfusion. Besides this will help to damage enemies quicker when you stun them.
Level 8: Residency.
Now i know what your thinking. “Wouldn’t it be better if i got cooldown reduction because i will be healing people with my beam all the time.” While that is true and you can pick that perk if you want to keep in mind if you picked the Regenerative Aura you want to increase the time your healing your team mates that are far away from you that you can’t heal of hand.
Level 9: Pick which ever one you feel like.
I mainly pick Resilient Strain. Level 9 is kind of a throw away point if you get what i mean.
Level 10: Vicious Strain.
I pick this one because when you think about it, if their not going to attack the mushroom right away they will run into it. While it might not do a lot of damage to enemies it’s better then no damage.
Now for some tips. Because your a healer, you want to stick with your team the best you can to be able to help them when they start losing a fight. This doesn’t mean pocket medicing them. Your job is to heal every one not one person. And its ok if you can’t heal all of them your doing your best to support the team as a whole.
Now for the gear. I use this gear set up on all of the healers besides kleese.
Sprint speed. If you have it i recommend you use the Vidanium Root Tea as after 10 seconds of sprinting you drop a healing ball.
Healing Received, with what ever side effect you want. I pick this one to be able to heal myself more easily.
Heal power, with again what ever side effect you want. Now i have heard this is useless for the most part but you might want to keep it any ways so you will be able to increase you healing powers!
This can be used both in PVP and PVE so you story mode people go crazy with this build.
Thank you for reading and tell me what you think of this build!