Let me start by saying this is not complaining just simply sharing what I feel about the game so far. My intention is to help the company, not the players, better understand what some people might think about the game… Hope it helps.
Lets start with the campaign. I really enjoy the campaign, solo and co-op seems pretty balanced and sufficiently difficult. If your team understands how to build a team with complimenting characters and actually use team work, then it is quite enjoyable. My only issue is with matchmaking itself. I realize the campaign does not necessarily have to be played in a particular order, but that was something I wanted to do. I think there should be a better way to request what mission you want before matches are made that way this is possible.
Now on to PvP… This is a very different type of game than I typically play so I may just not enjoy this type of gameplay, but I will explain why anyways. I feel like the game is very unbalanced. Maybe I’m just terrible, but I feel that if you are playing a ranged character 9 time out of 10 you will loose. I blame this on the very very long time to kill in this game. I have never seen a game with such a long TTK. It makes sense to me that if a melee character gets close they should have the advantage, but what I don’t see in this game is ranged characters having any benefit from distance. Here’s an example of what happened to me yesterday. I was playing as Oscar Mike in a capture game. The opposing team were basically all melee characters. I would get in range and start attacking from invis, the opposing character, regardless of who they were had all the time in the world to find me and close the gap, often times I would barely get their health down to half before I was wiped out. Here is what I think would help balence things out a bit. It would make sense to me that TTK be balanced so that ranged characters, if they get the drop in a melee character, should have more than enough capability to kill a melee character before the melee character can close the gap. Alternatively, if the melee character gets the drop on a ranged character, then again it should be no contest, melee wins. I also think overall the TTK needs to be decreased, this is just a personal opinion, I can understand if it’s left where it’s at, just saying it’s LONG.
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