My Problem With BL3 (Dedicated Drops)

No, farming certain things such as class mods is already a pain to the point where vendor farming is still infinitely more bearable than “mob X” (especially if they don’t have a save station nearby). The issue here is that the bonus stats can be just as important as the item itself while gunparts are generally more “forgiving”. Getting a decent CM is essentially 1 / 20 / chance for stat 1 / chance for stat 2 / chance for stat 3 which is already bad enough as it is.

Just wondering which class mods are hard to farm now?

If its wotan… Well lol i almost never saw his class mods.

But theres now. Gtd’s spiderman gun and teleport ways to spawn in.

I.dont like these methods personally but its built into the game.

Class mods have moved around alot. Itll.be a week. Some ppl have list already.

Wikis are out dated for drop locations. Seems to been changing at a nutcase rate sinxe mayhem 2.0

The best example I can think of is the proving grounds that drops the class mod for Zane.

I’ve ran through it 25 or so times only to recieve 1 maybe 2 class mods each time the rest being world drops.
This is why I’m suggesting to remove the world drops because that way you would have much better chance of obtaining the item/gear you are farming for?

The less drops a boss has the better chance of you obtaining a perfect roll item!

The world drop pools and dedicated pools are completely separate. Removing world drops from bosses will do nothing to help dedicated drops. The world drops are just a bonus when farming.

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They did change Agonizer 9000 back. He no longer only drops cosmetics and dedicated

That sounds about right for the dedicated drops. The only way to improve that would be if GBX decided to up the drop chance. I’m doubtful that would happen.

If you want more explanation on the whole world/dedicated drop situation, I posted an explanation here:

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increase dedicated drop rates and lower world drop rates

that would probably be the best option to keep the current drop rate but makes targeted farming better (also, kaoson and the other new weapon are dedicated only. and then there’s DLC drops wich are again a whole new list)

even if the removed anointments stop dropping (wich is currently bugged) the lootpool is so diluted it takes for ever to get the roll you want

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Decreasing world drop rates would do nothing for targeted farming. It’s a separate pool. Upping the dedicated wouldn’t be a bad thing tho.

Also, they just removed a lot of the anoint dilution, so getting the roll you want is much better now.

The DLC2 ones are still a bitch to farm for. Also, any CMs you actually want with specific stat combos (which people usually do). In case you didn’t understand the: “Getting a decent CM is essentially 1 / 20 / chance for stat 1 / chance for stat 2 / chance for stat 3 which is already bad enough as it is.” let me translate this for you. The chance of getting what you want is “1 / 20 / 65 / 64 / 63” or “1 / 5241600” (and this is if we’re ignoring class skill rolls).

To make dedicated farming for CMs comparable to dedicated farming for weapons (assuming a 1 / 20 chance for the weapon) in regards to the RNG involved for the relevant stuff you would need be guaranteed to get 50 CMs every time you kill the dedicated mob in question, it’s that bad.

I much prefer finding world drops in the wild. All of my Lobs have combe from anywhere but it’s actual owner.
Otherwise you would end up doing nothing but boss farming. That would make the game super stale real quick.

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100% disagree with op. Part of the reason like some others have brought up already is World Drops and Dedicateds are independent of each other. Taking 1 out does not help the other.

Second, this game already has abysmal RNG when attempting to get specific rolls of gear thanks to Anoints. Luckily, GB took out a ton of Anoints so this helps a bit but the problem still remains. I cannot tell you how many times I have found a God roll or highly optimized piece of gear from World Drops while farming Dedicateds. This is time saved from having to farm those World Drops from their Dedicated source. Though you could greatly increase drop odds of a Dedicated, World Drops allow for much greater efficiency as you are able to collect from other sources while also focusing on specific gear. This right here just requires better balancing on behalf of GB so grinding is not too long all around.

I don’t wanna make a new thread. Sadly I don’t have the time to play this but is dedicated drops still terrible to get? Yet world drops still litter out of the bosses a lot?

Most dedicated drops seem to take 10 to 20 kills to get from my experience. And yes, bosses litter the floor with worthless world drops.

I guess I’ll sit this one out with the latest update then. I’m seeing some problems than fun stuffs. I’ll be back once farming for bosses and such drops A LOT of blues and purples, once a while world legendary or two and guarantee dedicated drop

I seriously doubt guaranteed dedicated drops are ever going to happen. I can’t think of a single example in any other Borderlands game where, other than the first mission or side quest run, a farmable boss has had a guaranteed drop.

If - as seems to be an emerging consensus - the chance for a dedicated drop is about 1 in 10 AND now bosses only have a couple of items in their pool, you’re looking at post-2015 BL2 Savage Lee drop rates (as an example). Holding out for better drop rates than that is a bit like waiting for the Great Pumpkin…

Ion Cannon. That is all and that boss that drops it isn’t really fair

The Westergun also used to be a guaranteed drop for Private Beans before they changed his loot pool in the most recent patch.

I don’t believe it was guaranteed to drop every time you farmed him after the side quest mission, though - I certainly never got more than one, and I spilled the Beans multiple times.

i want option to farm boss without having to quit then continue and pay eridium or money to clear unwanted drops off the floor would be more better fix for me as too many drops on floor is pain but also quitting/continue is so slow on console.

Looks like I was wrong. It always has been and still is, just killed him 5 times and what do you know: 5 Westerguns (as it should be).

I know I did.

And iirc the Hellfire is also a guaranteed drop if you kill Jabbermogwai with fire.