So like many of you, I’m sure, I put countless hours into all of the HW releases. I put countless hours exploring and assisting the mod community in tweaking files to fine tune ship behavior. I put countless hours playing Star Wars/Trek skirmish and Lan games with the AI and my friends. I know the original game inside and out from a players perspective. I even tried to use all sorts of workarounds to get either of the two games to run on a more modern PC with their original disks. So yeah, I love HW. I’m a fanboy, money hat, whatever.
I’ve been seeing a lot of anger, frustration, and bewilderment by a lot of people on these and other forums in regards to a lot of the Remaster’s lack of HW1 mechanics, mostly due to the engine switch. I am by no means a programmer, but I did follow the dev cycle of this game closely for my own interest and to make sure I would actually want to play it. The trials and tribulations the dev team seemed to have gone through just get a lot of the assets for recoding sounded like they were trying to solve a 10 year old cold case murder.
All that being said, and it has been said nicely and not so nicely here, there are some things that are not the same. Only the dev’s can say if their omission or lack of functionality can be attributed to having to use the HW2 engine, who’s secondary game mechanics are very different from HW1, whist the core gameplay is basically the same.
These three things seem to be the most brought up issues with the remaster, and I know people have brought up more but these seem to be the ones that create vastly different combat gameplay. This certainly changes how the game feels and acts as compared to its original counterpart. It certainly detracts from a lot of the experiences many of us had 15 years ago when sending our swarms of fighters out in a giant wall or sphere around a cluster of Cap ships.
But you know what? While I found these changes to be frustrating, they do not take away from the fact that I am
Now able to play HW in HD my 27" monitor for the first time in maybe 8-10 years. As I play through the campaign and several multiplayer matches, I always notice the differences, changes, and omissions from the original. But the spirit and core that made these game so much fun to play is still there. I would have rather paid what I did for this game and be able to play it now then possibly never been able to play it again, at least in this way.
So please people, we all know the problems. We all hope the Dev Team will address them asap and fix the things they can. We all want to be able to play that original game in its total original form, but that just may not be technically possible at this graphical level without some sacrifices. I will continue to play the Remaster and be hopeful about it being supported and patched by the Dev’s and supported and helped along by the MOD community. I will adjust to all the new quirks and flaws this game has and continue on because it’s better than it not being here at all. At least here, there is hope for a true rebirth of the HW community and hope the game will be tweaked back closer to its original.
So put down your torches and your pitchforks. Send away your squads of attck ninjas. Call off your cyberneticly enhanced super dogs. Just let the game be a game that was released two days ago and was resurrected from the dead. If you find it so agonizing to play as it is now, then by all means, go back and play the original or just don’t play. But in my opinion, having this game be at the forfront of the news, even if it is only for a brief time, will only give it more exposure and hopefully bring attention to the unique and special gameplay that could be harnessed and shared by other Dev teams for new games.