To elaborate on my eloquently stated statement; the activation cost of legendary gear is too expensive at their current hefty price of 1800 Shards. I think that the cost should vary depending on the piece of gear and what it is intended to do or just lower it to something more manageable across the board. In a PvP game where everything costs shards, it’s hard to save up too much shards for the legendary piece of gear. Now you also have 4 other people also wanting that shared resource.
The issue is a bit less of a problem in Incursion where there is an abundance of shards, or Story mode where there is no time limit, but in Meltdown I find resources are scarce and games end too quickly for them to be practical. Also farming for those shards (especially 1800 of them) takes time that is better served actively doing something in the game. I’ve had a game where by the time I had gotten the 1800 shards to activate the gear…the game was done before I could use it (or sometimes very shortly after).
Going back to Incursion, I kinda feel weird about myself or a team mate hogging all the shards for their ONE piece of gear while the rest of the team has to do with little to no resources and be unable to purchase their gear, or turrets/logistics, or super minions.
Now, if we say “Screw you and your Legendary piece of gear!”, then that is a wasted asset (for the most part) for a team member OR an asset that will be a little late to the party.