Gali is too weak right now.
She needs perpetual health regen, functional flying wings, and laser swords at level 2.
Gali is too weak right now.
She needs perpetual health regen, functional flying wings, and laser swords at level 2.
Really enjoy the sarcasm towards me, thatās also sarcasm.
So, back on topic please. If sarcasm-mode remains engaged posts will get removed.
WeĀ“ve a couple of āFun-topicsā in regards of character balance and gear, please search out one of your choice to continue.
@Dr_H0H0 will you help me find this guy so we can show him how wrong he Iād and the procedure with our discussion?
<3
Just give her a Pillarstorm equivalent.
Iāll never die!
Except when I play Dragon⦠Then you die⦠A lotā¦
Hey last time I played you I only died twice⦠and not to you 
Because you learned to stay away from the champ⦠Unlike Nemoā¦
Well, in all fairness, nemo dies to everybody. Doesnāt dropkick hard enough.
Thatās cause I like teasing you 
No I just like playing with your sickness.
Donāt lie.
rip⦠now Iāll never know.
I only went near you once thinking you would just die like all the other elements dragons to a burst dash but I got a little rekt and didnāt bother again.
Also damn you Alex I drop kick harder than anyone.
Pretty sure those⦠errr⦠all got closed tooā¦
On topic:
I disagree with this. Your idea would completely overturn how CC interrupts work. Imagine playing against an Orendi whoās charging and about to fire her ult - sure, you can interrupt that with a knockup, but sheāll just fire it again a few seconds later.
HELL no. Sentry deal more damage to players however would be fine, along with an extra 30% to shields would be nice. It would at least discourage solo sentry dives and backdooring.
Yes.
It does need to be re-positioned - but not there. Too hard to defend once the first sentry falls. Iād suggest further up the stairs, at the top of the small cliff.
In this single sentence, you just broke a pair of key game mechanics. 1: Timing the charged shot is down to the player. If your only reason for this is a cramped trigger finger, then Iād suggest lifting some finger weights. 2. Again - CC is supposed to cancel abilities in progress. Thatās kind of the point. What a lot of people donāt take into account is ISICās ult has surprisingly good long-range capabilities - stay at a distance and youāre fine. ISIC does need a slight buff to be back into his zone, but not there.
There are so many topics complaining about this. The simple answer is to CC him before initiating at close range, so he canāt use his mines.
His ult is intended as a finisher. Which means itās in the perfect spot.
Itās doubling his attack speed, which is most certainly useful. I wouldnāt touch it.
More CC invulnerability? Really? Iād suggest you try activating it just before going into combat. Sure, it means you lose the potential damage and knockup, but 10 seconds of high damage resistance is still very useful.
Why are you complaining about people using the Champion skin?
Sheās a defender. Sheās supposed to be a character with lots of CC, decent health and damage, but crap mobility. She already has a slow on Desecrate, so having another one would make that heavily useless. It would also deny her the stun, which is arguably one of the most important parts of her kit.
Thatās just a bad connection. Welcome to the club.
His stun is very situational, but I wouldnāt say never used. His crossblade is the only source of ranged damage he has, and it doesnāt hit very hard anyway - I personally donāt see the problem.
That removes a very large chunk of his kit, which is that he needs those rifts to keep friendly shields up, and they can be difficult for the enemy team to destroy. Having them explode is nowhere near worth it.
I kind of agree that it needs to be taken down a notch - but not that much. Perhaps down to 4 seconds would be fine.
Why?
That is taking a huge chunk out of her late-game kit. Sheās supposed to be mobile. Thatās kind of the point.
Sighs. Heās a tank. Heās supposed to have tons of survivability. His bonkers-ass damage, however, not so much.
I dunno man. Boss drop kicks pretty hard.
Well I could never compare to anything he does of course