They are also illegal and anatomically, quite impossible.
I have lots of melee-oriented guns in here. Too many, one might say. May I ask why you think they are terrible?
They are also illegal and anatomically, quite impossible.
I have lots of melee-oriented guns in here. Too many, one might say. May I ask why you think they are terrible?
Melee ONLY weapons are a bad idea. guns that are just made to be used as knives are fine. your weapons just have too high a bonus, considering that the knifes are the entire reason guns like the rapier and the law are used, so upping the melee bonus is just to OP.
I know some melee bonuses on those are too high. But, as I say in the disclaimer, these are just concepts. Those tend to be a bit on the OP side of the scale. And the category as a whole does not exist in the game. Finding the perfect balance for its traits is not easy.
Still, I personally don’t think that melee-only weapons are a bad idea, let alone terrible. Especially weapons associated with beloved characters like Krieg and Zer0.
Plus, having OP ideas in here is expected, considering there’s 186 items in the list.
Freya’s Kiss
Stand tall.
Anshin pistol.
Stats equivalent to Dahl pistol.
Increases team max health.
Can spawn with all manufacturer barrels.
Each barrel grants a different effect:
Scav: + Mag size | Tediore: + Reload speed | Jakobs: + Multiplicative crit
Maliwan: + Elem. effect damage/chance | Torgue: Explosive splash
Vladof: Double fire rate | Dahl: Burst fire with low recoil | Hyperion: Reverse recoil.
Manchineel
Come closer.
Anshin SMG. Stats equivalent to Hyperion.
Grants slow health regeneration.
Enemies attacking you have a chance to suffer from the status effect of its element.
Angel
My perfect little angel.
Anshin sniper rifle. Stats comparable to Hyperion.
+150% critical damage. 100% accuracy.
Shooting an ally in FFYL restores a portion of their revive bar.
Has a chance to instantly revive allies.
Bliss
Hush now.
Anshin grenade mod.
Delivery: Either lobbed sticky or longbow sticky.
Thrown grenade sticks to surface and creates a safety zone.
Allies in the zone receive +25% fire rate, +25% reload speed and regenerate health.
Safety zones last for 10 seconds.
The Game
You can’t kill me, I’m in the sequel.
Pangolin shotgun.
Stats comparable to Scav (lower damage, higher accuracy)
Stackable shield restoration upon kill. Each kill adds 1%.
Stacks lost if the weapon is unequipped or if you die.
Mole
Yummy. More.
Pangolin pistol.
Stats comparable to Maliwan (no splash, consumes 1 ammo).
Doubles the amount of non-gear items you pick up (ammo, health vials etc).
Bobbit
The horror.
Pangolin laser. Maliwan barrel.
Stats comparable to Dahl (higher damage/no burst).
Beam locks on the enemy under your crosshairs.
Once locked, the enemy is slowly pulled towards you.
FTW
I choose you.
Pangolin grenade mod.
Throwing a grenade mod digistructs a jumbuck. Up to two jumbucks at a time.
Jumbucks have their own life bar, and will disappear if you unequip the grenade mod.
Misery
One is the loneliest number.
Jakobs Oz Kit.
+50% multiplicative team critical hit damage.
Agony
There’s nowhere to run.
Jakobs grenade mod.
Cartoon bomb. Explosive only. Lobbed only.
Massive radius. Cataclysm effect.
If fuse time is too low, you will be hit.
Lampoon
Jokes on you.
Jakobs shield.
Increased capacity. +20% damage reduction.
Chance to restore 50% shield capacity when you receive a melee hit.
Roach
Where there’s one…
Scav shotgun.
No damage multiplier in item-card (Pellets are unlisted).
Furnace
Steel beams? No problem.
Maliwan laser. Maliwan barrel.
Incendiary only.
Receives the elemental effect multiplier when also hitting shields.
The String
Pass it around.
Maliwan laser. Hyperion barrel.
Can spawn in all elements except explosive.
Chain lightning effect.
Shampain
It burns when I pee.
Scav grenade mod.
Incendiary only. Lobbed only.
Molotov cocktail. Grenades explode in a burst of flames which lasts 10 seconds.
Ahooga
Deal with it.
Torgue pistol. Hyperion barrel.
Increased fire rate and reload speed.
Reverse recoil.
Sweet Nothing
It’s hard to love.
Maliwan SMG. Bandit barrel.
Increased fire rate.
+150% splash damage.
If an enemy is suffering from a status effect, projectiles that connect with him ricochet to other enemies.
The Scare
Holy hell.
Tediore SMG.
Increased thrown weapon velocity.
Thrown weapon homes in on enemies.
Omnipotence
Kneel. Kneel. KNEEL!
Hyperion laser. Maliwan barrel.
318% continuous critical damage bonus.
The Clappening
Good times.
Hyperion grenade mod.
Throwing a grenade spawns a minitrap.
Only one minitrap per player can be active at a time.
Duration: 10 seconds.
Facepalm
You had one job.
Torgue shotgun. Hyperion barrel.
Reduced magazine size.
Massive damage.
Increased reload speed, and projectile velocity.
Fires a single projectile with 100% accuracy.
Projectiles that do not connect with an enemy ricochet and hit you.
Redundant Redundancy
It’s deja vu all over again.
Hyperion pistol.
Always spawns with the double projectile accessory.
Grants health regeneration while in your hands, upon killing an enemy, and when your shield gets depleted.
All health regen bonuses stack.
Shattered Dreams
You know what hurts more than nuclear weapons?
Scav rocket launcher.
While in your hands you taunt enemies and draw aggro.
Fires a single rocket that spawns homing rockets as it travels.
Sleepless Night
One more page.
Tediore laser. Tediore barrel.
+3 seconds to kill skill duration upon kill.
+6 seconds for badass kills.
Ocelot
We must stop thinking outside the box and start sleeping in it.
Dahl sniper rifle.
Massive accuracy, fire rate, and recoil reduction when crouched.
+100% sniper rifle ammo capacity while equipped.
Bonus is lost when unequipped.
Ace of Spades
Good news, everyone.
Dahl booster shield.
Increased recharge delay.
Each shield booster you pick up gives +10% team max shield capacity.
Cap: +400% of default capacity.
Productivity Meeting
How are we out of donuts already?
Hyperion shotgun.
Reduced magazine.
Reduced pellet count.
Increased pellet damage.
+80% team critical hit damage.
Hello there!
Since Torgue got no weapons in the Claptastic Voyage, I decided to add some here.
Looper
I don’t know what I expected.
Torgue shotgun. Torgue Barrel.
Always spawns with O0L8M0A0
Soul Stabber
The voices said empty, hollow, and thud.
Torgue assault rifle. Jakobs barrel.
Always spawns with a blade.
Melee hits penetrate shields.
+25% multiplicative critical hit damage.
Brofist
All I wish is to dream again.
Torgue pistol. Torgue barrel.
Greatly reduced damage.
+800% splash damage.
Hyperbole
Beware, there is a scoundrel present.
Torgue pistol.
Deals increased damage, based on enemy status (badasses/bosses).
Gamechanger
Flakkin’ hell.
Torgue shotgun. Torgue barrel.
Chance to inflict DOT (flak). Enemies suffering from the flak DOT can spread it to other nearby enemies.
Powerhouse
Make way.
Torgue assault rifle. Dahl barrel.
Increased projectile velocity.
Massive splash radius.
High Five
My sweet summer child.
Torgue rocket launcher.
Consumes three rockets per shot.
Damage multiplier on item card.
Produces a flakker shot, with higher damage, and range similar to the Norfleet.
Legal Waiver
You have my permission to die.
Torgue MIRV grenade mod.
Homing child grenades.
OPness
You think that’s air you’re breathing?
Torgue Oz Kit.
- Grenade damage.
Grants action skill cooldown, even when it is active.
Knockia
You shall not pass.
Torgue nova shield.
Highest nova damage in game.
Massive knock-back resistance.
Free Hugs
Who hurt you?
Torgue spike shield.
Highest spike damage in game.
Inflicts knock-back to enemies that hit you.
Melee weapons are not that bad as concept, but they should not have percentage based bonusses, cause that makes aquiring new gear every x levels senseless. Its a loot game nonetheless. Let them have fixed bonusses, depending on the level of the weapon. The melee weapons also shouldn’t take one of the four weapon slots. Give them some extra slot, like for Oz kits, shields and so on.
And most important: let them have the ability of converting your melee damage into elemental damage. Think about an elemental Bloodrush!
The melee bonus was meant as the max level one. Like class mods have their percentage based bonuses.
I don’t think a melee weapon slot is necessary. They could occupy a weapon slot, otherwise you would never have them equipped. I imagined them in your hands. Plus, having them in a seperate slot messes up the controls. If you equip them in a weapon slot, you have the weapon in your hands and are able to do different attacks (melee, fire, and aim buttons), like Krieg’s axe in BL2. If they occupy their own slot, like oz kits, you are limited to one attack (melee button).
I added elemental damage to some melee-oriented guns, I didn’t want to have melee weapons come in elements. Intriguing though. They could, couldn’t they? Lemme think about it.
Nothing to add at the moment, but this thread is epic and amazing!
the problem with melee weapons is the buff is too high. you should need more than a axe that gives 1000% melee damage to become a melee charachter.
also, i want the looper on my claptrap.
I could nerf everything. The melee section was for the most part copy/pasted from the old forums of BL2.
We had the Rapier with +200% melee damage, so I thought the melee-only weapons should outperform the Rapier.
If you had a gun with 200% melee that you could also shoot,what would be the point of a melee-only weapon with 80-150% that could not shoot?
Which is the reason everything has a special effect.
I’ll go and attempt to balance them, since we don’t have anything with more than 50% melee now.
Still, we can have +50% melee on a gun, which means that any melee-only weapon will have to outperform that.
And the thing is that the +50% melee on guns is there from level 1 to level 70. The melee weapons will have to somehow be able to outperform a gun’s melee at all levels.
the biggest melee buff i can accept as balanced is 300%, and thats pushing it. plus, in tps since theres no guns that give more than 50% i find 200% is a bit much.
you should need more than a cool axe to become a melee charachter.
although scaling with levels would be a decent way to fix bladed guns.
Melee-only weapons could have fixed amounts of damage, that scales with their level, just like damage for guns does, instead of percentages.
But then there’s the issue of representing that value here.
What damage would I say a melee weapon has? For guns I say high/increased/massive, and you have a rough idea of how powerful it is (or I mention nothing if the weapon is not centered around damage but its special effect). But how could I do this with melee-only weapons? I can say 200% and you know roughly what it is capable of, but there are no melee-only weapons in any BL game. I have no point of reference to be able to say “high damage” for a melee-only weapon. I could compare melee damage to the damage that certain guns have. Like pistols, with low damage, or sniper rifles with high damage.
That sounds better in my head. And it would be easier to imagine the scaling of it. A melee-only weapons damage is just like a gun’s damage. Set amount, and it increases with the item’s level.
And some glitched weapons for the other manufacturers, since Torgue got some.
S.O.B.
You seen my gun?
Hyperion SMG. Bandit barrel.
High accuracy, accuracy retention, and starting accuracy from hip.
Increased projectile velocity.
Comes in explosive only.
Reduced damage.
+200% critical damage.
Jolt
Roll on two.
Hyperion sniper rifle. Maliwan barrel.
100% accuracy.
Increased magazine, fire rate, and reload speed.
Shoots lasers.
Can only come in shock element.
Shots penetrate targets.
If the laser beam pierces a target and hits another, the two targets are linked with a shock tether, dealing electrocute damage.
The second target receives +25% damage from all sources, until the shock DOT wears off.
Thief
Nope.
Dahl SMG. Dahl barrel.
Highest full-auto fire rate in-game (20.2)
Enemies killed by this have a very high chance of dropping grenades.
Mindblower
Wanna see what’s in my picnic basket?
Maliwan pistol. Torgue barrel.
+60% elemental effect chance.
+180% continuous damage bonus.
Uranus
Prepare.
Tediore laser. Hyperion barrel.
Thrown weapon creates singularity, before the tesla effect.
Python
Always look on the bright side of life.
Jakobs pistol. Vladof barrel.
Consumes 2 ammo per shot.
Fires two projectiles.
No speed penalty in FFYL.
Hubris
You will pay for this.
Jakobs assault rifle. Vladof minigun barrel.
Consumes 2 ammo per shot.
Fires three projectiles.
Full auto.
Decreased damage.
Kraken
It burns when I pee.
Scav shotgun.
+35% damage reduction.
+45% elemental resistance.
While in your hands, it set you on fire.
Inflicts fire damage, along with the element it spawns with.
Propaganda
What’s a mob to a king?
Vladof rocket launcher.
Shoots sticky rockets. Upon hitting a surface or enemy, the rockets explode, remain stuck, and release a nova shortly after.
Moving Platinum rarity here because the original post surpassed the limit of characters (75000). Imagine that.
Introducing a new rarity: Platinum
- Platinum gear is one step above pearlescent weapons.
- They can only spawn at the highest level of your current playthrough (30, 50, 60).
- If dropped from enemies that you killed, they drop in a mini lootsplosion, along with money, moonstones, health, ammo, etc.
- If found in a weapon chest, there are no other weapons inside.
- When picked up, your character reads out the item’s red text.
Anshin
Angel
My perfect little angel.
- Sniper rifle. Stats comparable to Hyperion.
- +150% critical damage. 100% accuracy.
- Shooting an ally in FFYL restores a portion of their revive bar.
- Has a chance to instantly revive allies.
Freya’s Kiss
Stand tall.
- Anshin pistol.
- Stats equivalent to Dahl pistol.
- Increases team max health.
- Can spawn with all manufacturer barrels.
- Each barrel grants a different effect:
- Scav: + Mag size | Tediore: + Reload speed | Jakobs: + Multiplicative crit
- Maliwan: + Elem. effect damage/chance | Torgue: Explosive splash
- Vladof: Double fire rate | Dahl: Burst fire with low recoil | Hyperion: Reverse recoil.
Manchineel
Come closer.
- Anshin SMG. Stats equivalent to Hyperion.
- Grants slow health regeneration.
- Enemies attacking you have a chance to suffer from the status effect of its element.
Bliss
Hush now.
- Anshin grenade mod.
- Delivery: Either lobbed sticky or longbow sticky.
- Thrown grenade sticks to surface and creates a safety zone.
- Allies in the zone receive +25% fire rate, +25% reload speed and regenerate health.
- Safety zones last for 10 seconds.
Pangolin
The Game
You can’t kill me, I’m in the sequel.
- Pangolin shotgun.
- Stats comparable to Scav (lower damage, higher accuracy)
- Stackable shield restoration upon kill. Each kill adds 1%.
- Stacks lost if the weapon is unequipped or if you die.
Mole
Yummy. More.
- Pangolin pistol.
- Stats comparable to Maliwan (no splash, consumes 1 ammo).
- Doubles the amount of non-gear items you pick up (ammo, health vials etc).
Bobbit
The horror.
- Pangolin laser. Maliwan barrel.
- Stats comparable to Dahl (higher damage/no burst).
- Beam locks on the enemy under your crosshairs.
- Once locked, the enemy is slowly pulled towards you.
FTW
I choose you.
- Pangolin grenade mod.
- Throwing a grenade mod digistructs a jumbuck. Up to two jumbucks at a time.
- Jumbucks have their own life bar, and will disappear if you unequip the grenade mod.
Maliwan
Hellbender
It took years of discipline and practice.
- Assault rifle.
- Spawns as cryo only.
- Shooting at shields deals additional shock damage.
- Shooting at flesh deals additional incendiary damage.
- Shooting at armor deals additional corrosive damage.
- If an enemy is frozen, you deal additional explosive splash damage.
- +2.5% life steal.
- Consumes four ammo per shot.
Vermin
Eat up.
- Shotgun.
- +250% continuous damage bonus.
- +250% continuous status effect bonus.
- Elemental effect chance: 70%.
- Increases status effect duration on you.
Tediore
Javelin
Ce est un sniper rifle.
- Sniper rifle.
- Ammo regeneration.
- Increased thrown weapon velocity.
- Decreased thrown weapon blast radius.
- Massive thrown weapon damage.
- -40% movement speed.
Shepherd
Let the wolf starve.
- Assault rifle.
- When reloaded/thrown, the ammo in the magazine returns to your ammo reserve.
- Negates health regeneration skills while in your hands.
Scav
Broomrape
This is a thing.
- Sniper rifle.
- High damage. Low accuracy.
- Swapping to this from another weapon increases its accuracy by 10%. This stacks up to 300%.
- Swapping to another weapon from this decreases accuracy by 10%. This stacks up to 300%.
Tubegun
For all your wacky waving beam-flailing needs.
- Laser. Maliwan barrel.
- Low accuracy. High damage.
- Monstrous magazine size.
- 1 ammo per shot.
- +217% continuous damage bonus.
- Generates three beams that flail erratically.
Hyperion
Shallow Grave
Remember, remember.
- Assault rifle.
- Extreme accuracy, reverse recoil, and accuracy retention.
- Very low bullet damage.
- +600% critical damage.
- +300% movement speed in FFYL.
Godmode
What could possibly go wrong?
- Rocket launcher.
- High projectile velocity.
- Massive splash damage and radius.
- Fires three rockets for 1 ammo, in a tight spread.
- Proximity rockets: they explode when near an enemy.
- Each shot consumes 12% shield and 15% health.
Jakobs
The Bold One
Alors, c’est la guerre.
- Rocket launcher.
- Explosive only.
- Torgue barrel: Fires a huge cannonball that is affected by gravity.
- Scav barrel: Fires 15 small cannonballs in a tight cluster.
- Projectiles that connect but do not kill, knock back enemies and traveling until they meet a solid surface and explode upon impact.
- +20% explosive damage on you.
Sentry
It’s a keeper.
- Laser. Hyperion barrel.
- Can spawn with any element.
- +500% projectile range.
- +500% critical damage.
- 100% accuracy. No recoil.
- While in your hands, you cannot move.
Magpie
I’m innocent until proven otherwise.
- SMG.
- Full auto.
- Critical hits cause enemies to drop ammo.
- +8% multiplicative critical to all equipped weapons.
- Low reload speed and magazine size.
Misery
One is the loneliest number.
Jakobs Oz Kit.
+50% multiplicative team critical hit damage.
Agony
There’s nowhere to run.
Jakobs grenade mod.
Cartoon bomb. Explosive only. Lobbed only.
Massive radius. Cataclysm effect.
If fuse time is too low, you will be hit.
Lampoon
Jokes on you.
Jakobs shield.
Increased capacity. +20% damage reduction.
Chance to restore 50% shield capacity when you receive a melee hit.
Torgue
The Big Boss
You’re mine now.
- Sniper rifle.
- Explosive only.
- Massive damage, splash damage, and splash radius.
- Mr Torgue voice modulator.
Termite
We are legion.
- SMG.
- Explosive only.
- Fires four projectiles for 1 ammo.
- Low projectile velocity.
- High fire rate. Very low accuracy.
- Team splash damage/radius.
The Black Sheep
Alrighty then.
- Laser. Tediore barrel.
- Can come in all elements.
- +100% explosive splash damage.
- Fires 11 projectiles that resemble the finger.
- Each shot costs money. Critical hits cost double.
Vladof
Master Blaster
Mother of blasters.
- Laser. Dahl barrel.
- Highest base fire rate in the game.
- Fires e-tech projectiles.
- Consumes reduced ammo.
- Projectiles ricochet.
Cheapshot
It’s something.
- SMG.
- Very high fire rate.
- Consumes two ammo per shot.
- Bullets that connect with enemies add two bullets in the magazine.
Link
Also answers to Zelda.
- Shotgun.
- High fire rate, magazine, and reload speed.
- Can come in any element, including explosive.
- +35% team fire rate.
- Status effects are shared among the team. If one ally suffers from a DOT, they all get it.
DAHL
Volture
Living off corpses ain’t easy.
- Shotgun.
- Massive magazine.
- High accuracy and recoil reduction.
- Killing an enemy replenishes 25% team health.
- -50% revive rate on you.
Carpet Bomber
Hand-stitched by the devil himself.
- Rocket launcher.
- Fires one rocket that flies in a straight line.
- A fired rocket produces another one after having traveled a few feet.
- The extra rockets follow the main rocket in a tight spread.
- Up to 5 extra rockets from one main one.
- Shots consume 1 rocket from every member of the team
Moving Platinum rarity here because the original post surpassed the limit of characters (75000). Imagine that.
Tooth Fairy
Be afraid.
Torgue roid shield. Your melee attacks deal explosive damage.
Panspermia
Giggidy.
Maliwan nova shield.
Highest nova damage in the game.
Enemies killed by a nova create another nova.
Mother’s Love
Carry on my wayward son.
Anshin adaptive shield.
Increased max health bonus.
Powerful health regeneration.
Gets higher the lower your shield capacity is.
T-Bone
Can’t put my finger on it.
Dahl duality oz kit.
Vacuum: Action skill cooldown.
Atmosphere: Elemental damage bonus.
Serenity
Lest we forget.
Tediore oz kit.
Grants fire rate for oxygen units.
Banana Bomb
Banana for scale.
Torgue MIRV grenade mod.
Every child grenade bounces three times, creating explosions.
Wormhole
There is no escape.
Hyperion singularity grenade.
Creates constant singularity pull.
Increased fuse time.
Releases explosion every time an enemy touches the core.
Stink bomb
WTF is that smell?
Vladof cloud grenade.
Triple duration and area-of-effect compared to purple cloud.
Buzzsaw
Remarkable.
Scav grenade mod.
You throw buzzsaws, which deal melee damage.
@Jeffybug
Maybe you could increase the limit of characters per post even further? I broke it again. 
Strange, I thought there would be an awesome badge this time. 
This thread is amazeballs!
See anything you like? 
Also, I added anchor links to make it easier to browse.
They’re all really well thought out, but, based on name / flavour text alone I’d have to go with “Python - Always look on the bright side of life”.
Great Monty Python: Life of Brian reference!