melee only weapons are a terrible idea. they should at very least pretend to be guns. for example: Longsword
Jakobs Sniper (sort of)
No scope. if possible, no barrel either.
Very low damage and fire rate.
Slow, steeply arcing projectiles.
Incapable of getting Critical hits.
Fixed magazine of 1.
basically, anything that makes a sniper good, this thing has the opposite.
+300% melee damage
Assasins Blade
Hyperion pistol
lower than average stats
+50% Melee Damage
+250% Melee Critical Damage.
Melee Hits heal you 1% of damage (or more depending on scaling)
Stabby Stabber
Jakobs pistol
lower than average fire rate (4-5)
+50% melee damage
+50% melee speed
Melee ONLY weapons are a bad idea. guns that are just made to be used as knives are fine. your weapons just have too high a bonus, considering that the knifes are the entire reason guns like the rapier and the law are used, so upping the melee bonus is just to OP.
I know some melee bonuses on those are too high. But, as I say in the disclaimer, these are just concepts. Those tend to be a bit on the OP side of the scale. And the category as a whole does not exist in the game. Finding the perfect balance for its traits is not easy.
Still, I personally donāt think that melee-only weapons are a bad idea, let alone terrible. Especially weapons associated with beloved characters like Krieg and Zer0.
Plus, having OP ideas in here is expected, considering thereās 186 items in the list.
Freyaās Kiss Stand tall.
Anshin pistol.
Stats equivalent to Dahl pistol.
Increases team max health.
Can spawn with all manufacturer barrels.
Each barrel grants a different effect: Scav: + Mag size | Tediore: + Reload speed | Jakobs: + Multiplicative crit Maliwan: + Elem. effect damage/chance | Torgue: Explosive splash Vladof: Double fire rate | Dahl: Burst fire with low recoil | Hyperion: Reverse recoil.
Manchineel Come closer.
Anshin SMG. Stats equivalent to Hyperion.
Grants slow health regeneration.
Enemies attacking you have a chance to suffer from the status effect of its element.
Angel My perfect little angel.
Anshin sniper rifle. Stats comparable to Hyperion.
+150% critical damage. 100% accuracy.
Shooting an ally in FFYL restores a portion of their revive bar.
Has a chance to instantly revive allies.
Bliss Hush now.
Anshin grenade mod.
Delivery: Either lobbed sticky or longbow sticky.
Thrown grenade sticks to surface and creates a safety zone.
Allies in the zone receive +25% fire rate, +25% reload speed and regenerate health.
Safety zones last for 10 seconds.
The Game You canāt kill me, Iām in the sequel.
Pangolin shotgun.
Stats comparable to Scav (lower damage, higher accuracy)
Stackable shield restoration upon kill. Each kill adds 1%.
Stacks lost if the weapon is unequipped or if you die.
Mole Yummy. More.
Pangolin pistol.
Stats comparable to Maliwan (no splash, consumes 1 ammo).
Doubles the amount of non-gear items you pick up (ammo, health vials etc).
Bobbit The horror.
Pangolin laser. Maliwan barrel.
Stats comparable to Dahl (higher damage/no burst).
Beam locks on the enemy under your crosshairs.
Once locked, the enemy is slowly pulled towards you.
FTW I choose you.
Pangolin grenade mod.
Throwing a grenade mod digistructs a jumbuck. Up to two jumbucks at a time.
Jumbucks have their own life bar, and will disappear if you unequip the grenade mod.
Misery One is the loneliest number.
Jakobs Oz Kit.
+50% multiplicative team critical hit damage.
Agony Thereās nowhere to run.
Jakobs grenade mod.
Cartoon bomb. Explosive only. Lobbed only.
Massive radius. Cataclysm effect.
If fuse time is too low, you will be hit.
Lampoon Jokes on you.
Jakobs shield.
Increased capacity. +20% damage reduction.
Chance to restore 50% shield capacity when you receive a melee hit.
Roach Where thereās oneā¦
Scav shotgun.
No damage multiplier in item-card (Pellets are unlisted).
Furnace Steel beams? No problem.
Maliwan laser. Maliwan barrel.
Incendiary only.
Receives the elemental effect multiplier when also hitting shields.
The String Pass it around.
Maliwan laser. Hyperion barrel.
Can spawn in all elements except explosive.
Chain lightning effect.
Shampain It burns when I pee.
Scav grenade mod.
Incendiary only. Lobbed only.
Molotov cocktail. Grenades explode in a burst of flames which lasts 10 seconds.
Ahooga Deal with it.
Torgue pistol. Hyperion barrel.
Increased fire rate and reload speed.
Reverse recoil.
Sweet Nothing Itās hard to love.
Maliwan SMG. Bandit barrel.
Increased fire rate.
+150% splash damage.
If an enemy is suffering from a status effect, projectiles that connect with him ricochet to other enemies.
The Scare Holy hell.
Tediore SMG.
Increased thrown weapon velocity.
Thrown weapon homes in on enemies.
The Clappening Good times.
Hyperion grenade mod.
Throwing a grenade spawns a minitrap.
Only one minitrap per player can be active at a time.
Duration: 10 seconds.
Facepalm You had one job.
Torgue shotgun. Hyperion barrel.
Reduced magazine size.
Massive damage.
Increased reload speed, and projectile velocity.
Fires a single projectile with 100% accuracy.
Projectiles that do not connect with an enemy ricochet and hit you.
Redundant Redundancy Itās deja vu all over again.
Hyperion pistol.
Always spawns with the double projectile accessory.
Grants health regeneration while in your hands, upon killing an enemy, and when your shield gets depleted.
All health regen bonuses stack.
Shattered Dreams You know what hurts more than nuclear weapons?
Scav rocket launcher.
While in your hands you taunt enemies and draw aggro.
Fires a single rocket that spawns homing rockets as it travels.
Sleepless Night One more page.
Tediore laser. Tediore barrel.
+3 seconds to kill skill duration upon kill.
+6 seconds for badass kills.
Ocelot We must stop thinking outside the box and start sleeping in it.
Dahl sniper rifle.
Massive accuracy, fire rate, and recoil reduction when crouched.
+100% sniper rifle ammo capacity while equipped.
Bonus is lost when unequipped.
Ace of Spades Good news, everyone.
Dahl booster shield.
Increased recharge delay.
Each shield booster you pick up gives +10% team max shield capacity.
Cap: +400% of default capacity.
Productivity Meeting How are we out of donuts already?
Hyperion shotgun.
Reduced magazine.
Reduced pellet count.
Increased pellet damage.
+80% team critical hit damage.
Since Torgue got no weapons in the Claptastic Voyage, I decided to add some here.
Looper I donāt know what I expected.
Torgue shotgun. Torgue Barrel.
Always spawns with O0L8M0A0
Soul Stabber The voices said empty, hollow, and thud.
Torgue assault rifle. Jakobs barrel.
Always spawns with a blade.
Melee hits penetrate shields.
+25% multiplicative critical hit damage.
Brofist All I wish is to dream again.
Torgue pistol. Torgue barrel.
Greatly reduced damage.
+800% splash damage.
Hyperbole Beware, there is a scoundrel present.
Torgue pistol.
Deals increased damage, based on enemy status (badasses/bosses).
Gamechanger Flakkinā hell.
Torgue shotgun. Torgue barrel.
Chance to inflict DOT (flak). Enemies suffering from the flak DOT can spread it to other nearby enemies.
High Five My sweet summer child.
Torgue rocket launcher.
Consumes three rockets per shot.
Damage multiplier on item card.
Produces a flakker shot, with higher damage, and range similar to the Norfleet.
Legal Waiver You have my permission to die.
Torgue MIRV grenade mod.
Homing child grenades.
OPness You think thatās air youāre breathing?
Torgue Oz Kit.
Grenade damage.
Grants action skill cooldown, even when it is active.
Knockia You shall not pass.
Torgue nova shield.
Highest nova damage in game.
Massive knock-back resistance.
Free Hugs Who hurt you?
Torgue spike shield.
Highest spike damage in game.
Inflicts knock-back to enemies that hit you.
narfkeks
(May this forum rest in peace - Davin Dittrich)
#28
Melee weapons are not that bad as concept, but they should not have percentage based bonusses, cause that makes aquiring new gear every x levels senseless. Its a loot game nonetheless. Let them have fixed bonusses, depending on the level of the weapon. The melee weapons also shouldnāt take one of the four weapon slots. Give them some extra slot, like for Oz kits, shields and so on.
And most important: let them have the ability of converting your melee damage into elemental damage. Think about an elemental Bloodrush!
The melee bonus was meant as the max level one. Like class mods have their percentage based bonuses.
I donāt think a melee weapon slot is necessary. They could occupy a weapon slot, otherwise you would never have them equipped. I imagined them in your hands. Plus, having them in a seperate slot messes up the controls. If you equip them in a weapon slot, you have the weapon in your hands and are able to do different attacks (melee, fire, and aim buttons), like Kriegās axe in BL2. If they occupy their own slot, like oz kits, you are limited to one attack (melee button).
I added elemental damage to some melee-oriented guns, I didnāt want to have melee weapons come in elements. Intriguing though. They could, couldnāt they? Lemme think about it.
I could nerf everything. The melee section was for the most part copy/pasted from the old forums of BL2.
We had the Rapier with +200% melee damage, so I thought the melee-only weapons should outperform the Rapier.
If you had a gun with 200% melee that you could also shoot,what would be the point of a melee-only weapon with 80-150% that could not shoot?
Which is the reason everything has a special effect.
Iāll go and attempt to balance them, since we donāt have anything with more than 50% melee now.
Still, we can have +50% melee on a gun, which means that any melee-only weapon will have to outperform that.
And the thing is that the +50% melee on guns is there from level 1 to level 70. The melee weapons will have to somehow be able to outperform a gunās melee at all levels.
the biggest melee buff i can accept as balanced is 300%, and thats pushing it. plus, in tps since theres no guns that give more than 50% i find 200% is a bit much.
you should need more than a cool axe to become a melee charachter.
although scaling with levels would be a decent way to fix bladed guns.
Melee-only weapons could have fixed amounts of damage, that scales with their level, just like damage for guns does, instead of percentages.
But then thereās the issue of representing that value here.
What damage would I say a melee weapon has? For guns I say high/increased/massive, and you have a rough idea of how powerful it is (or I mention nothing if the weapon is not centered around damage but its special effect). But how could I do this with melee-only weapons? I can say 200% and you know roughly what it is capable of, but there are no melee-only weapons in any BL game. I have no point of reference to be able to say āhigh damageā for a melee-only weapon. I could compare melee damage to the damage that certain guns have. Like pistols, with low damage, or sniper rifles with high damage.
That sounds better in my head. And it would be easier to imagine the scaling of it. A melee-only weapons damage is just like a gunās damage. Set amount, and it increases with the itemās level.
And some glitched weapons for the other manufacturers, since Torgue got some.
S.O.B. You seen my gun?
Hyperion SMG. Bandit barrel.
High accuracy, accuracy retention, and starting accuracy from hip.
Increased projectile velocity.
Comes in explosive only.
Reduced damage.
+200% critical damage.
Jolt Roll on two.
Hyperion sniper rifle. Maliwan barrel.
100% accuracy.
Increased magazine, fire rate, and reload speed.
Shoots lasers.
Can only come in shock element.
Shots penetrate targets.
If the laser beam pierces a target and hits another, the two targets are linked with a shock tether, dealing electrocute damage.
The second target receives +25% damage from all sources, until the shock DOT wears off.
Thief Nope.
Dahl SMG. Dahl barrel.
Highest full-auto fire rate in-game (20.2)
Enemies killed by this have a very high chance of dropping grenades.
Mindblower Wanna see whatās in my picnic basket?
Maliwan pistol. Torgue barrel.
+60% elemental effect chance.
+180% continuous damage bonus.
Uranus Prepare.
Tediore laser. Hyperion barrel.
Thrown weapon creates singularity, before the tesla effect.
Python Always look on the bright side of life.
Jakobs pistol. Vladof barrel.
Consumes 2 ammo per shot.
Fires two projectiles.
No speed penalty in FFYL.
Hubris You will pay for this.
Jakobs assault rifle. Vladof minigun barrel.
Consumes 2 ammo per shot.
Fires three projectiles.
Full auto.
Decreased damage.
Kraken It burns when I pee.
Scav shotgun.
+35% damage reduction.
+45% elemental resistance.
While in your hands, it set you on fire.
Inflicts fire damage, along with the element it spawns with.
Propaganda Whatās a mob to a king?
Vladof rocket launcher.
Shoots sticky rockets. Upon hitting a surface or enemy, the rockets explode, remain stuck, and release a nova shortly after.
Tooth Fairy Be afraid.
Torgue roid shield. Your melee attacks deal explosive damage.
Panspermia Giggidy.
Maliwan nova shield.
Highest nova damage in the game.
Enemies killed by a nova create another nova.
Motherās Love Carry on my wayward son.
Anshin adaptive shield.
Increased max health bonus.
Powerful health regeneration.
Gets higher the lower your shield capacity is.
T-Bone Canāt put my finger on it.
Dahl duality oz kit.
Vacuum: Action skill cooldown.
Atmosphere: Elemental damage bonus.
Serenity Lest we forget.
Tediore oz kit.
Grants fire rate for oxygen units.
Banana Bomb Banana for scale.
Torgue MIRV grenade mod.
Every child grenade bounces three times, creating explosions.
Wormhole There is no escape.
Hyperion singularity grenade.
Creates constant singularity pull.
Increased fuse time.
Releases explosion every time an enemy touches the core.
Stink bomb WTF is that smell?
Vladof cloud grenade.
Triple duration and area-of-effect compared to purple cloud.
Buzzsaw Remarkable.
Scav grenade mod.
You throw buzzsaws, which deal melee damage.