I’ve been giving the remastered version of HW@ some test spins, and I run into a fatal crash occasionally. I haven’t noticed an ingame event that causes it, and I’ve played entire matches to completion. The message I get is
Ship HWAT_UNH_NCHarvester has no Collision family. Fix this by setting the collision family in Shiptuning.xls
– FATAL EXIT –
collision/634:!
–stack trace–
Display: (0, 0, 100, 100) - (8, 31)
Display: (0, 0, 100, 100) - (8, 31)
Naturally, I went to go check up on HWAT_UNH_NCHarvester.ship…
NewShipType.CollisionFamily=“Small”;
and small is still in my familylist.lua, so I’m at a bit of a loss as to what’s going on. That’s my resource collector, so is it possible there’s some issue with our custom asteroids I should look for? The fact that I’ve finished entire games without it happening suggests it’s something fairly esoteric…
If any gearbox folks want to take a look, I have a private build that produces this error at http://steamcommunity.com/sharedfiles/filedetails/?id=448719506