Nav lights seem pretty straight forward, but i have a question. Actually several questions…
Does HW-RE support semi transparent textures (on a ship mesh. not a particle)?
Does HW-RE support animated textures (as in loop animations)?
Can nav lights be seen (or cast light) though a semi transparent surface?
The reason i am asking this is because i want to create animated bussard collectors on a totally new model of the TOS era Starship Enterprise (for my Beyond the Final Frontier mod resurrection). Complete with “christmas bulbs” which will be simulated by the nav lights. These nav light points will be behind the bussard collector mesh itself. Which i plan on using an animated semi transparent texture to simulate the rotating “blades”, Or the bussard mesh itself will be animated to rotate in place (which ever is more CPU/GPU efficient). All of this will depend if the nav lights can be seen through a semi transparent texture.