Deande, I’d say, is one of the more difficult characters to level up in game. She’s one of those characters that, when fed, is a monster; yet if she falls behind everyone else on levels, she’ll struggle. In my opinion, it’s all about being able to maximise your time to ensure you’re always benefiting from what you’re doing.
To start with, EXP can be gained by:
- Thralls (Incursion only)
I know this is general knowledge, but I prioritise each of them differently depending on what kind of team I’m up against, and what game mode I’m playing.
Your main priority to start with, is to get Deande up to level 4 because of Calculated Risk, (judging by your gear, you pick this helix). It’s her first and most important power spike as it helps with her role as an assassin. This can be done by participating in a few early game kills, or if you’re not confident in diving for them early game, farming minions/thralls up until that point. Once you get to level 4 and have a few gear pieces active, Deande’s job should become a lot easier, which will aid in more exp gain.
The way I play Deande in Incursion, I don’t have much lane presence as I’m always on the move or harassing the enemy team; I’m either reliant on my team for kill set ups, or on the enemy being foolish enough to overextended or linger around with low health. If I see an opportunity, I’ll often jump in and then try to escape with her jump kick. Even if you don’t get the KO, participation is equally as important; as an assassin, you want to be involved in as many kills as possible. If you see your teammates in a kerfuffle, go help out. Getting cheeky spot assists on weak players that your teammates have locked down is also an easy way to get exp without actually touching the enemy. I’m pretty bad for doing this.
Otherwise I’m either grabbing shards, as getting Deande’s gear up as quickly as possible is another important thing, and once it’s all active, you can start buying buildables; grabbing thralls, they give a decent amount of exp early game and I’m always keeping my eye on the timer for that 28 minute mark, Deande is also good for soloing Doubles if the lane is held down well; (or if we’re playing on Overgrowth), destroying the buildables in the enemy base because it’s easier to get away with than on the other maps. If none of these options are available, or I happen to return to lane whilst there’s a minion wave present, I’ll resort to wave clearing.
There have been times however, where I’ve come up against teams that play rather carefully or I don’t have the right opportunities to dive in, and getting consistent kills is difficult. This is where minion kills become slightly more important as without kills, you have no real source of exp gain. Thralls and buildables will only do so much by themselves. Instead, I’m more likely to be found in lane, wave clearing, in order to get exp.
In Meltdown however, I play slightly different. I still try to harass the other team as much as possible, but instead of focusing on kills first, the minion waves get priority. They are the easier, and more reliable way to level up in Meltdown, and as soon as the first wave has been cleared, I move onto destroying the buildables. I’ll always switch to the lane that needs clearing, or appears to be getting pushed back by the enemy, only in between waves will I actively seek people who are overextended.
Also, I apologise for the stupidly long post, but I hope this helps.