Currently an OP 5 gunzerker. Looking to try and get myself to 8 eventually. Does anyone have any tips as to what gear they prefer to farm for before they do digi with their gunzerker? Or does anyone have a setup that they like to use throughout all 8 runs?
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Sun_Tsunami
(Proud member of the Poor Boys )
#2
Harold, Grog, rough rider shield and a chain lightning grenade for health while your on cooldown. All are easily farmablle, except Grog (just donāt turn mission in).
Click on link below:
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BTK420247
(SEATTLE - 12 - SEAHAWKS)
#3
These may also help you on your journey.
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Deputy build, level 72 guns, upgrade your adaptive shield every few levels (OMG was kind enough to help with the last two such upgrades).
Technically Iāve only gotten to OP7 this way
, but thatās just a matter of player burnout (mostly playing other games these days). Itās been a pretty straightforward ride through the Peak and Iām sure Sal can handle the run to unlock OP8 without any changes.
Edit: FYI, an important discovery a few months ago was that shooting the site of a Jack cutout will proc Get Some. Obviously the Jack cutout itself would, but now you can just keep shooting the Grog (or Rubi, or whatever - I think it required splash damage, since the ROM didnāt work for this) at the ground where the cutout stood and get your zerk back faster. I consider the āPeak variantā of the Deputy build obsolete with this information.
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Thank you to everyone who took the time to reply. Really appreciate it!
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I was not aware of this
ThatāS good news. I wonder if it works with any destructible objects.
I donāt think it makes the peak variant obsolete however as the problem is not the wait times between areas, itās being stuck in the middle of a fight out of gunzerk. You usually donāt have the luxury to stand there shooting an inanimate object during those times. And even if you did, you could still be shooting at whatever is attacking you anyway.
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Sun_Tsunami
(Proud member of the Poor Boys )
#7
Iām the one who discovered this. Nothing else on the Peak will do this, but other objects in different maps will work. For instance:
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Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#8
Main hand: Creamer(highest magsize possible)
Off hand: pimpernel(i believe people suggest slag, canāt remember itās been 1 1/2 years)
Money shot: 5/5
Chaotic evil monk class mod: +6 to money shot
@DeputyChuck can tell if Iām missing anything important
1 Like
khimerakiller
(Pandora's Industrial Engineer)
#9
Whatās the peak variant?
1 Like
Deputy thread, subsection under Bus Version. Itās the variant with Iām Ready Already.
I donāt find it necessary. The times when Iāve been caught zerkless often allow hiding in a place where one can shoot a Jack-cutout-spot (Doc Mercy area, particularly) so down time is survivable without IRR. It would have helped that run where I ran out in the middle of the assassin arena (that was either while waiting for the spidertank to finish spawning, or waiting for Rouf and Oney to finish spawning after dealing with the spidertank). Still, I survived that, so IRR wasnāt necessary even then. 
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Thatās pretty much it if you want to run maps with it. If you are using that setup only to kill bosses, the Duuurp is a better choice than the creamer as it has higher damage and slower pellets (but lacks healing)
Replace the chaotic evil monk with a true neutral to get your rocket launcherās mag size closer to 12 to get max money shot bonus.
An explosive relic is also a good addition.
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Basically I move the points from divergent likeness to Iām ready already in the peak. Not necessary per se but it makes the runs a bit easier in general.
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Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#13
I suggested the creamer, becuase i assumed they needed advice for running the peak. Youāre right about everything else tho
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khimerakiller
(Pandora's Industrial Engineer)
#14
If youāre matching elements the Norfleet actually does more damage than any other launcher. And the Ahab does more damage than the Duuurp. So just putting that out there unless the slower pellets are that important in the end.
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they are. If half your damage potential flies off you havenāt gained anything. The Duuurpās speed makes the pimp bloom very narrow and predictable.
As for the damage, I would have to check the maths, but Iāll take you word for it in both cases. How big a mag size can you get on the Ahab ? (can you get to 12 mag size ?) Iām pretty sure the Ahab canāt get as high as the Duuurp with but a marginal increase in raw damage, it should perform worse.
In any case, it might be a bit more damage, but the pellet arc is more important. IMO
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Jefe
(ą½ą½¢ą¼ą½ą½¼ą¼ą½ą½¼ą½¦ą¼ą½ą¾²ą½¼ą½£)
#16
Not very low ago I tested the Pimpernelās pellet spread when used with a Duuurp vs Creamer, Tunguska, Ahab, Nukem,etc.
When shooting the ground about 10 feet from you the Duurp-affected pellets travel approximately a third the distance.
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going back to the original question, I unlocked OP8 solo with only OP2 or lower gear (except my shield which was at-level) using a Deputy Setup and a RL/pimp backup (mostly for Saturns). I did that on console while being a very mediocre player.
So⦠I can tell you that it works pretty well. 
khimerakiller
(Pandora's Industrial Engineer)
#18
It does reduce it quite a lot. But the Pimp with the other 2 is quite comparable to the speed of a normal Pimp. So if you hit the crotch area youāll hit all the pellets 9 times out of 10. Animals are a different story.
I can get an Ahab up to an 11 mag, but running it with an 8 mag and an explosive relic results in more damage.
The Druuup gets a 12 mag with the explosive relic, but it does less damage like I said.
- But the arc is probably preferable during mobbing since you do so much damage already. But ultimately I think Iād prefer the Creamerās life steal.
- And for most bosses the Norfleet is much more preferred to get those fast kills. With Vora being the exception.
Also the Pimpās splash doesnāt do all the much damage, as it isnāt boosted by MS. If thatās the reason you preferred the slower pellet speed.
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The Ahab got boosted in the loot hunt right ?
It would have to have more than 50% more base damage than the Duuurp to catch up if thatās the case.
Like I said, I believe you on the maths here, The Duuurp is my pick because of the arc.
If I was using it to mob, I would also pick the creamer, but I keep that thing for bosses personally.
I donāt understand what you mean there.
The child projectiles of the Pimp are what gets the bonus.
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I donāt know man.
How much faster does it need to be ? 
https://www.youtube.com/watch?v=0ZBanYFzhgg
Iād pick the Ahab before the Norfleet if I had to change, so that I can have just 1 RL for all the gameās bosses. Unless my goal was to place in time trials or something.