Lets accept recurring hex is over to regen ammo. ( to me its clear they dont want hex to be considered as splash dmg anymore ).
It was OP I Agree, especially if you had 30% aoe and nade dmg on mod and artifact while using Blast master mod +100% aoe dmg.
You could litterally farm Massacre MH 3 with 4 players just by spamming infinite recurring hex radioactive one, which was far too OP, we can all agree on this.
So I started looking for others nades, and i think nade like cloning rubber tracker or any nade non hex, when they explode should trigger Redistribution ( regen 5% mag when moze do a critic ) .
Today it doesnt work., why ? since they exeplode and they can critical to.
To me its broken, any explosion coming from weapon or nade or anything that explode and do a critical should be able to trigger it.
Means of destruction :
Any splash damage should trigger the thing, hex isnt considered as splash damage anymore so i unerstand why it doesnt work.
Again I tried a lot of nade, the best i found so far is a cloning rubber tracker ( split in 2 then each one can explode 5 times ), and it litterayl explode since if im close i die… so it is splash damage.
So what the heck they cannot trigger Means of destruction ?
To me its broken.
I think while trying to fix, hex stuff they litterally ■■■■■■ all nades , because non hex nade should be consiered as splash damage.